Nemesis traits
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The titles of the Nemesis and the traits should be based on how/where/with what they attacked or were attacked. Below is an incomplete listing and not sure if all of these are possible:
The Coward
- acquisition: when a mob attacks from behind
- armor gained: boots of swiftness
- stat change: less or no increase of hp, increased damage from behind, decreased damage from front
- AI change: either behaves like a Boo from Mario (will approach if you're not looking at it, will stop if you are), or when looking at him, the mob will retreat.
- physical change: wears darker clothing, size scales at a lesser rate than other promotions
The Seafaring
- acquisition: a land-based mob attacks while in water
- armor gained: depth strider boots
- stat change: increased damage while in water
- AI change: prefers to attack in water
- physical change: wears arm floaties
The Brave
- acquisition: a mob attacks from the front and is alone
- armor gained: chest armor with protection
- stat change: greater increase of hp, increased damage from front, decreased damage from behind
- AI change: will spawn alone, not in a pack
- physical change: size scales at a greater rate than other promotions
The Pyromaniac
- acquisition: [player] was burnt to a crisp whilst fighting [player/mob] OR [player] walked into a fire whilst fighting [player/mob]
- armor gained: chest armor with fire protection, flame bow for skeleton
- stat change: normal promotion changes
- AI change: drawn towards fire, maybe even leaves a trail of fire where the mob has walked
- physical change: always on fire, but takes no damage from it
The Fallen
- acquisition: mob suffers fall damage
- armor gained: feather falling boots
- stat change: slower speed, as if legs were damaged
- AI change: none
- physical change: shortened legs (not sure if possible)
The Burned
- acquisition: mob suffers fire damage
- armor gained: fire protection
- stat change: less hp increase than usual promotion
- AI change: runs away from fire; if on fire, scared into immobility
- physical change: burn scars, patches of charred bones on skeletons
The Pin-Cushion
- acquisition: mob is hurt by arrow
- armor gained: projectile protection
- stat change: normal promotion changes
- AI change: none
- physical change: arrows sticking out all over