Nemesis System

Nemesis System

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Nemesis traits

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commented

The titles of the Nemesis and the traits should be based on how/where/with what they attacked or were attacked. Below is an incomplete listing and not sure if all of these are possible:

The Coward

  • acquisition: when a mob attacks from behind
  • armor gained: boots of swiftness
  • stat change: less or no increase of hp, increased damage from behind, decreased damage from front
  • AI change: either behaves like a Boo from Mario (will approach if you're not looking at it, will stop if you are), or when looking at him, the mob will retreat.
  • physical change: wears darker clothing, size scales at a lesser rate than other promotions

The Seafaring

  • acquisition: a land-based mob attacks while in water
  • armor gained: depth strider boots
  • stat change: increased damage while in water
  • AI change: prefers to attack in water
  • physical change: wears arm floaties

The Brave

  • acquisition: a mob attacks from the front and is alone
  • armor gained: chest armor with protection
  • stat change: greater increase of hp, increased damage from front, decreased damage from behind
  • AI change: will spawn alone, not in a pack
  • physical change: size scales at a greater rate than other promotions

The Pyromaniac

  • acquisition: [player] was burnt to a crisp whilst fighting [player/mob] OR [player] walked into a fire whilst fighting [player/mob]
  • armor gained: chest armor with fire protection, flame bow for skeleton
  • stat change: normal promotion changes
  • AI change: drawn towards fire, maybe even leaves a trail of fire where the mob has walked
  • physical change: always on fire, but takes no damage from it

The Fallen

  • acquisition: mob suffers fall damage
  • armor gained: feather falling boots
  • stat change: slower speed, as if legs were damaged
  • AI change: none
  • physical change: shortened legs (not sure if possible)

The Burned

  • acquisition: mob suffers fire damage
  • armor gained: fire protection
  • stat change: less hp increase than usual promotion
  • AI change: runs away from fire; if on fire, scared into immobility
  • physical change: burn scars, patches of charred bones on skeletons

The Pin-Cushion

  • acquisition: mob is hurt by arrow
  • armor gained: projectile protection
  • stat change: normal promotion changes
  • AI change: none
  • physical change: arrows sticking out all over
commented

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