Unifies nether biome generation, fixes bugs, and serves as a library for adding nether biomes!
Mod Features:
- Allows all nether biome mods to work together by unifying their nether biome code!
- Automatically enables Forge's cascading world gen fix during Nether generation!
- Nether caves can now carve through biome top/filler blocks and soul sand (instead of only netherrack)!
Library Features:
Ability to add custom nether biomes:
- Can have a custom music type
- Can have passive ambient sounds
- Can have a custom darkness ambient sound
- Can have a custom fog color
- Can spawn passive particles
- Can have multiple weighted sub-biomes and edge-biomes
- Can have a custom lava color (idea by Mellohi)
- Can have a custom surface builder, and a custom chunk populator
- Can have custom nether cave carving conditions
Ability to add custom nether structures:
- Can generate between chunks (like Nether Fortresses)
- Can have custom entity spawning properties (like Nether Fortresses)
- Can have custom generation conditions
- All registered structures automatically work with the /locate command
- All registered structures automatically check for other structures when generating, so they won't intersect
Special Mod Compatibility and Fixes:
BetterNether:
- All three versions are supported (BetterNether, BetterNether ROTN, and BetterNether Continuation 0.1.9.5)
- BetterNether uses a pseduo-biome generation system, this mod disables that and gives it real biomes
Biomes O' Plenty:
- Added config option to toggle world-type dependency for Biomes O' Plenty's nether biomes, allowing them to spawn even when the world-type isn't set to "Biomes O' Plenty"
- Fixed Biomes O' Plenty nether lava cascading world gen bug (caused by that mod copying Vanilla's code, but not copying Forge's fix for it MC-117810)
- Prevent Biomes O' Plenty from hiding its cascading world gen bugs from the logger (lol)
NetherEx:
- Added functionality for NetherEx's previously unused config values for soul sand and gravel generation
- Fixed bad structure size check, no longer causes cascading world gen when checking structure placement
Planned Features:
- End biome API
- End structure API