Netherlicious

Netherlicious

40.1k Downloads

Now super small mod size!

Minor Update!

Changelog:

Bugfix

- fixed issue with the special render for glasses that let you see in lava, could cause lags and crashes in some cases

Worldgen

- if "Biomes O' Plenty" is installed Bone Spikes can generate in the "Soul Sand Valley" Biome, if the config option in "WorldgenConfiguration" for this is set to true

Entities

- in creative you can use the pick block button on entities to get their spawn egg

- Wither Skull Entities make Wither Skeleton sounds instead of regular sounds

Textures and Models

- Updated multiple food related item textures

- Crimson and Warped Shrub have a new model

Block and Item Properties

- Nether Bookshelves spawn particles near an Enchanting Table, this can be turned off in the config

- Added multiple missing Ore Dictionary entries

Configuration

- Particle Configuration for Bookshelves

- Worldgen Configuration for Bone Spikes in Soul Sand Valley

Language

- updated Chinese language file

There are Blocks that are not fully implemented and may come in a future update in some way

Very important Note about the Respawn Anchor

- The Anchor only works in the Nether

- Don't break the Anchor without setting a new Spawnpoint in the Nether first or you could get stuck if you die. If that happens you can disable respawning in the Nether

You will only respawn if you die in the Nether.

The Spawnpoint does not get Overridden if you set a new Spawnpoint in the Overworld.

You do not need to charge the Anchor

Creatures

 Animals and Neutral Creatures

The Strider:

The Strider is different from the 1.16 Version. It is tamed like a horse or with Fungal Treats, follows you if you hold fungi, it does not walk on Lava on it's own, but you can ride it on Lava just fine.

You can breed tamed Striders with Fungi. You can equip them with horse armor, but they won't show a texture for it.

Spawn Biomes: Almost all Nether Biomes

Dropps: 0-5 String and 1-3 Strider Flank(Meat) 

The Hoglin:

The Hoglin is different from the 1.16 Version. It can be tamed with Fungal treats so it won't attack you. You can breed them with fungi. Turns into a Zoglin when hit by lightning and if you are not in peaceful.

Leaves you alone in peaceful mode. Hold Fungi or Fungal Treats so they follow you.

Spawn Biomes: Crimson Forest, Warped Forest, Foxfire Swamp

Dropps: 1-3 Pork and 0-2 Leather

The Piglin:

The Piglin is your "friendly" neighbour in the nether. When attacking they can switch between a golden sword and a bow.

If they are on fire they will use a Fire resist Potion

They can heal themself once every fight

You can trade with them like Villagers, but only if they don't want to attack anything.

They are hunting Monsters and Hoglins

They will attack you if you don't wear at least one piece of gold armor (Can be turned off in Config)

Spawn Biomes: All Biomes except Soul Sand Valley

Special: They can be traded with, they have better combat AI

Dropps: nothing

 Monsters

The Zoglin:

The Zoglin is different from the 1.16 Version. It can be healed and be turned into a untamed Hoglin with a splash potion of weaknes and a golden carrot.

Can be set to allow them spawning as Thaumcraft Champions. Default = true

Spawn Biomes: Almost all Nether Biomes. Not in: Fungi Biomes, Soul Sand Valley, Ruptured Chasm

Dropps: Rotten Flesh

The Blaze Knight:

The Blaze Knight is a heavy armored Blaze. It acts almost the same as every other Blaze, but is harder to defeat due to it having a high resistance to damage and being resistent to knockback.

Can be set to allow them spawning as Thaumcraft Champions. Default = true

Spawn Biomes: Nether Fortress

Dropps: Blaze Rod, Shield Scrap

The Skull:

The Skull is just a Skeleton Skull jumping around. It often spawns in small groups. It has a chance to spawn as a withered version in the nether.

Spawn Biomes: Nether Fortress, Soul Sand Valley

Dropps: Bonemeal

Rare Drop: Very rarely it will dropp a Skull depending on type. (Same rarity as Wither Skeletons dropping their skull)

The Crimson Spore Ray:

The Crimson Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

Spawn Biomes: Crimson Forest

Dropps: 2-4 Spore Membranes

The Warped Spore Ray:

The Warped Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

Spawn Biomes: Warped Forest

Dropps: 2-4 Spore Membranes

The Foxfire Spore Ray:

The Foxfire Spore Ray is a hostile flying Creature. It will fly around and if it sees you it will slowly fly in your direction. You can easily hide from them behind or under huge Fungi. And they will lose interest in you after they can't get to you for some time. They can't see you from far away

Spawn Biomes: Foxfire Swamp

Dropps: 2-4 Spore Membranes

The Zombified Piglin:

The Zombified Piglin is the Zombie version of your "friendly" neighbour in the nether the Piglin. When attacking they can switch between a golden sword and a bow

Spawn Biomes: All Biomes except Soul Sand Valley

Special: They can be healed the same way as a Zombie Villager

Dropps: Rotten Flesh, Gold Nuggets

Rare Drop: Gold Ingot

Ambient

All Ambient Creatures will automaticly despawn after around 3 minutes after they spawned

The Ember:

The Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled

Spawn Biomes: All Biomes that do not have a custom Fire

Dropps: Nothing

The Smolder:

The Smolder is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can damage you if you touch it. This Effect can be disabled

Spawn Biomes: Basalt Deltas

Dropps: Nothing

The Ashling:

The Ashling is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can give you blindness if you touch it. This Effect can be disabled

Spawn Biomes: Basalt Deltas

Dropps: Nothing

The Soul Ember:

The Soul Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can set you on Fire if you touch it. This Effect can be disabled

Spawn Biomes: Soul Sand Valley

Dropps: Nothing

The Foxfire Ember:

The Foxfire Ember is a small Fire Elemental that spawns small Paricles around it, it is completly harmless

Spawn Biomes: Foxfire Swamp

Dropps: Nothing

The Shadow Ember:

The Shadow Ember is a small Fire Elemental that spawns small Paricles around it, it will not attack you, but can blind you if you touch it. This Effect can be disabled

Spawn Biomes: Abyssal Shadowland

Dropps: Nothing

The Crimson Spore:

The Crimson Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

Spawn Biomes: Crimson Forest

Dropps: Nothing

The Warped Spore:

The Warped Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

Spawn Biomes: Warped Forest

Dropps: Nothing

The Foxfire Spore:

The Foxfire Spore is a small flying Creature that spawns small Paricles around it, it is completly harmless

Spawn Biomes: Foxfire Swamp

Dropps: Nothing

  

Biomes

Netherlicious Biomes

The Foxfire Swamp:

Can generate without Lava Lake depending on Config

The Crystalline Crag:

The Abyssal Shadowland:

Generates without Netherrack or Lava

The Ruptured Chasm

Backported Nether Biomes:

The Warped Forest:

The Crimson Forest: 

The Basalt Deltas:

The Soul Sand Valley:

Natura Compability Biomes

The Tainted Shroom Cave:

The Burning Desert:

Some Worldgen Features

Biome specific ceilings. Work with BoP Biomes too

Bigger Nether

You can enable the option to get a Nether that is over 250 blocks high

Ravines:

Ravines can be disabled in the Config

Some Block Mechanics

Bonemeal:

- You can use Bonemeal on Nylium to spawn some Biome specific Plants on it.

- You can use Bonemeal on Netherrack next to Nylium to spread Nylium on the Netherrack.

- Bonemeal on a Fungus will spawn a huge version when there is enough space and the Fungus is on the right Nylium Block

Climbable Blocks:

- The Warped and Twisting Vines are Climbable while holding the jump key.

- Chains are climbable like ladders

Soulfire:

- Soulfire hurts more than normal fire

- Fire on Soul Soil will change to Soul Fire after some time.

- Undead Creatures or Fire Immune Creatures will not burn

Foxfire:

- Foxfire only hurts Creatures that are immune to fire

Shadowfire:

- Shadowfire hurts everything that is not undead with withered damage

- will not set you on fire

- gives you blindnes

Log stripping

Right clicking a Fungi Log with an axe will remove the Bark texture.

Lanterns and Torches

- Lanterns and Torches can be set to burn out

- Chains can be powered by Redstone to turn on/off Redstone Lanterns

- Not all Lanterns are in the picture below

Blackstone and Basalt generators.

- If Lava flows into Spectral Dew it will create Blackstone

- If Lava flows into the Spectral Dew Source it will create Basalt

Spore Cushions

- Spore Cushions will negate all fall damage if you land on them

Nether Beacon

- The Nether Beacon is like a regular Beacon, but works in the Nether.

- It has an increased range that it applies effects if used in the nether

- It uses the same Blocks that can be used to build a beacon pyramid

- The Beam can be colored with Glass Blocks

Farming

The Crops:

- All Crops can be found in the Nether. You have the Option to disable the spawns and to get Seeds from breaking Nether Grasses like Sprouts.

List of Items that Piglin can sell to you

1-3 Gold Ingots for 1 Water Bottle

6-11 Gold Ingots for 1 Fire Resist Potion

6-12 Gold Ingots for 1 XP Bottle

5-7 Gold Ingot for 2-6 Wart

5-10 Gold Nugget for 3-10 Mushroom or Fungus

9-18 Gold Nugget for 1-3 Wither Rose

9-18 Gold Nugget for 1-4 Nether Flower

5-15 Gold Nugget for 3-5 Infernal Reed

5-15 Gold Nugget for 3-5 Nether Crop Seed

7-14 Gold Ingot for 2-4 Ender Pearl

1-3 Gold Ingot for 3-9 String

2-3 Gold Ingot for 1 Fire Charge

3-5 Gold Nugget for 2-4 Leather

5-8 Gold Nugget for 6-12 Arrow

1-3 Gold Ingot for 1-4 Bone

9-11 Gold Ingot for 1-3 Ghast Tear

4-8 Gold Ingot for 1-2 Blaze Rod

4-8 Gold Ingot for 1-2 Magma Cream

1-2 Gold Blocks for 1 Regular Skeleton Skull

6-12 Gold Ingot for 1-3 Shield Scrap

6-12 Gold Ingot for 4-6 Spore Membrane

1-2 Gold Ingot for 2-5 Pork

1-2 Gold Ingot for 2-5 Strider Flank

2-3 Gold Ingot for 10-36 Iron Nugget

2-3 Gold Ingot for 10-36 Efrine Nugget

2-3 Gold Ingot for 5-12 Quartz

5-12 Gold Nugget for 3-5 Foxfire Powder

2-4 Gold Ingot for 5-11 Glowstone or Gloomstone Dust

2-3 Gold Ingot for 3-6 Crystal Shard

2-3 Gold Ingot for 1-4 Obsidian or Crying Obsidian

1-2 Gold Ingot for 2-8 Soul Sand

1-2 Gold Ingot for 2-8 Soul Soil

1-2 Gold Ingot for 8-16 Netherrack

1-2 Gold Ingot for 8-16 Gravel or Dark Gravel

1-2 Gold Ingot for 8-16 Blackstone

1-2 Gold Ingot for 8-16 Basalt

1-3 Gold Ingot for 1 Nylium

1-2 Gold Ingot for 1 Moss Block

Supported Mods:

Biomes O' Plenty:

- Biomes generate in the Nether.

- Bone Spikes can generate in Soul Sand Valley if config option is turned to true

Natura:

- 2 New Biomes are created for Natura.

Thaumcraft:

- Every Block, Item and Mob has Aspects asigned to them, to scan with the Thaumometer

Chisel:

- Many Blocks have Chisel Entries

EtFuturum:

- Bone Blocks can generate

UpToDate:

- Bone Blocks can generate

 Special Thanks

Textures:

Multiple Textures: DariusDarkBum

Foxfire Powder: Mudresistor

  

Translations:

Russian: Mudresistor

Traditional and Simple Chinese: dxxueer

French: HRudyPlayZ

Code:

Ambient Sound and Music: Roadhog360

  

Recommended Mods to Enhance Nether Experience

  

 FAQ

Q: Can I use this mod in my Modpack?

A: Yeah go for it, Modpacks are great.

Q: Can you Port this Mod to Version.....?

A: Nope not going to happen.

Q: Why do the files get so much bigger?

A: Sounds and music take lots of space.

 

Q: Why don't my resource pack override Nether Textures?

A: I change the direction of the resource path if the option for textures is on, so either disable them with the config or make a new resource pack using the netherlicious path.

That's the only way I can change the texture with code.

If you want to get all news for this and my other mods, and want to see wip and mod progress visit my Twitter:
https://twitter.com/DelirusMods