NineZero's Gun Expansion

NineZero's Gun Expansion

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[Suggestion] New shell type "slug" for shotgun with new guns, high-caliber assault rifle like ShAK-12.7, and a modernized AK for "redundant gun"

chemlzh opened this issue ยท 1 comments

commented

I think NZGE should spare a space for gun with high caliber, one round per shot and high damage shotguns or assault rifles. As for sacrifice, this kind of gun should have great recoil and large drop (lower flying speed). Based on this idea, I suggest that:

I. Add a new kind of shell type called "slug", since shotguns can not only fire buckshot rounds, but also slugs. Apart from slugs, shotguns firing slugs could also be created. Similar examples can be found in FPS like GTFO, which offer both shell-firing shotguns and slug-firing shotguns. (See https://gtfo.fandom.com/wiki/Weapons)

II. Add a high-caliber assault rifle that resembles ShAK-12.7. (See http://pewpewpew.work/russain/ar/ash12/ash12.htm), with all accessory slots unlocked. Since both CGM and NZGE has not implemented single-auto mode switch mechanism, this kind of gun should be semi-auto in order to prevent recoil accumulation.

Besides this suggestion, I'd like to bring a modernized AK-AR hybrid assault rifle (maybe in planned "redundant gun" mod?) into the mod. It should have the appearence of CMMG Mk47 (https://www.imfdb.org/wiki/CMMG_rifle_series#CMMG_Mk47) and QBZ191 (see http://pewpewpew.work/china/rifle/qbz1x/qbz1x.htm and https://www.imfdb.org/wiki/QBZ-191), although QBZ191 fires 5.8x42 mm rounds, not 7.62x39. Damage should similar to (or a little higher than) original AK in NZGE, but lower than battle rifles. All accessory slots can be unlocked.

commented
  1. Interesting idea, slug-firing shotguns could add a new dimension of play to the mod. (High damage, low spread, but lower muzzle velocity and faster projectile drop) I'll think of potential ways to implement slug rounds, but this won't be a part of the v1.4 release.

  2. Similar to above, having a fast-firing semi-auto rifle using Advanced Bullets would offer a new dimension of play. I'll consider it for a release after v1.4.

  3. This would fit nicely with other gun concepts I have for the 'redundant guns' expansion; I will give it extra consideration as I plan out the mod.

Again, thank you for the suggestions and feedback - and your translation work too!