Bug with ballistic scope and embeddium
An0m3L1 opened this issue ยท 3 comments
Context for others who have encountered this issue: the emissive dot model element seems to be getting stretched along the x-axis, likely by Embeddium's rendering code. This is not a UV/texture and does not occur when Rubidium (or neither Sodium port) is installed.
For An0m: Can you also post a screenshot showing the scope's reticle without Embeddium installed? And can you share which MC and Forge version this occurred on? Thanks in advance!
The Embeddium team figured out what was causing the bug and fixed it in their beta branch. The fix will be pushed out with the next release of Embeddium. I'll keep this issue open until then.