About:
Zombie Mobs is a simple mod created by NoCube. It adds very dangerous zombified versions of vanilla mobs, which will attack their non-zombified version of animal, players and villagers. They spawn naturally in the dark, like vanilla zombies, or whenever animal dies during the night with 50% chance (by default). This kind of spawning can be prevented, if you kill the animal with item enchanted with Smite. Zombie animals will burn in sun light (by default). Below you can see full list of current zombie variants:
- Zombie Chicken. Due to small size can pass through one-block gaps. Attacks people and chickens. Drops rotten flesh and feathers.
- Zombie Cat. Inflict poisonous rotting scratches with it's claws and has speed boost at low health. Attacks people, cats and ocelots. Drops rotten flesh and string.
- Zombie Fox. Steals food from main hand and off-hand of player and has speed boost at low health. Attacks people and foxes. Drops rotten flesh.
- Zombie Wolf. Has weak life-steal ability. Attacks wolves. Drops rotten flesh.
- Zombie Pig. Has chance to explode, if set on fire (this does not work while pig is burning under sun light). Attacks pigs. Drops rotten flesh.
- Zombie Sheep. Has armor boost at low health. Attacks sheep. Drops rotten flesh and wool.
- Zombie Cow. Beats people inflicting nausea and launching them into the air. This effect works much stronger when the target is already mid-air. Attacks cows and mooshrooms. Drops rotten flesh and leather.
- Zombie Goat. Has powerful horizontal knockback and chance to inflict nausea. Attacks goats. Drops rotten flesh.
- Zombie Llama. Has poisonous spit ranged attack. Drops rotten flesh and leather. Attacks llamas.
- Zombie Bear. Has damage boost at low health. Drops rotten flesh. Attacks polar bears and pandas.
- Zombie Ocelot. Has speed boost at low health. Drops rotten flesh. Attacks cats and ocelots.
- Hostile Zombie Horse. Different mob from vanilla Zombie Horse. Has medium knockback and chance to inflict slowness. Attacks horse, donkey, mule.
- Zombie Donkey. Has medium knockback and chance to inflict mining fatigue. Attacks horse, donkey, mule.
- Zombie Mule. Does not naturally spawn and appers only if Mule is killed. Attacks horse, donkey, mule.
- Zombie Panda. Inflicts Hunger. Attacks polar bears and pandas.
- Zombie Dolphin. Inflicts "drowning" effect, which causes you to go to the bottom of ocean. Attack dolphins. Drops rotten flesh.
- Zombie Turtle. Inflicts mining fatigue for one minute. Attacks turtles. Drops rotten flesh and seagrass
Curing
You already know what to do: one splash potion of weakness + one golden apple, then wait 100 seconds (by default). Everything works same as with vanilla zombie villagers. Since minecraft animals are not naturally respawning, you can make almost any animal renewable, by curing zombie animals!
Configuration
Mod configuration can be done via gamerules upon world creation, or in-game (in example: /gamerule zomobsTurnChance 27). Currently the mod has these game rules:
- zomobsAttackAnimals. Defines will zombie animals attack their non-zombie versions. Default: true
- zomobsHealing. Allows curing zombie animals. Default: true
- zomobsCureTime. How much time it takes to cure a zombie mob (in seconds). Default: 100 (like the vanilla zombie-villager)
- zomobsSunBurn. Defines will zombie animals burn under the sun or not. Default: true
- zomobsTurnChance. Chance for animal to turn into a zombie-version upon death during the night. Default: 50%
Credits:
- This mod is made by NoCube using MCreator.
- Models and textures based on vanilla, done with PaintNet and Blockbench
- Fruti_Two's design inspired me for decorating this mod page.
Permissions & FAQ:
- You are allowed to make videos with mod or include in modpacks as long as this page is credited.
- You are not allowed to use any mod resources in your projects.
- You are not allowed to reupload the mod on any other sites.
- This mod is not going to be backported, or ported to Bedrock Edition or Fabric.