NoCubes

NoCubes

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Cached Quads seems to pick random blocks

MineAndCraft12 opened this issue ยท 3 comments

commented

Cached Quads appears to select random blocks from within the chunk. These random blocks also seem to randomly change on occasion.

image

commented

Cache Quads caches the most recent quad with a real texture. I can update this to only cache smoothable block quads with real textures, but as it says in the tooltip, its a fix aimed at patching small hiccups in the algorithm - not fixing a pretty much broken one. I'll still see what I can do tho

commented

I also seem to get this issue with SurfaceNets 5:
First I noticed Bedrock randomly placed when digging some blocks:
2018-12-09_19 45 38
Then I reloaded without NoCubes and RenderChunkRebuild to proof the misleading blocks:
2018-12-09_19 47 07
And then I loaded back in with NoCubes and now there are normal blocks and graphical glitches:
2018-12-09_19 48 52
Here's my config:
2018-12-09_19 49 08

commented

Cache quads has been removed in 1ee0aa3