Cached Quads seems to pick random blocks
MineAndCraft12 opened this issue ยท 3 comments
Cache Quads caches the most recent quad with a real texture. I can update this to only cache smoothable block quads with real textures, but as it says in the tooltip, its a fix aimed at patching small hiccups in the algorithm - not fixing a pretty much broken one. I'll still see what I can do tho
I also seem to get this issue with SurfaceNets 5:
First I noticed Bedrock randomly placed when digging some blocks:
Then I reloaded without NoCubes and RenderChunkRebuild to proof the misleading blocks:
And then I loaded back in with NoCubes and now there are normal blocks and graphical glitches:
Here's my config:
Cache quads has been removed in 1ee0aa3