itemPhysics and/or small items and NoCubes visibility with collisions
mojoyup1528 opened this issue · 7 comments
I have noticed, with the mod item Physics, that the items that drop on the terrain sometimes disappear, likely due to the fact that the polys overlap the collisions of normal block shapes. I can still interact, but even with standard gameplay (i.e. fighting snakes in the sand), the snakes disappear into the poly and without the namebar above I have no clue where they are :P.
Other than small items getting overlapped due to collisions where they pass through the terrain ans seem to disappear, this mod is EXCEPTIONAL! PROFOUNDLY great work!
Ty :) That was quick haha! I do have quite a few other mods I put together, but even taking everything out except for optifine HD E3 or U F (latest) it still has issues with showing small items. They are there, they just go into the terrain :P. No rush! I will await and thank you much for the mod and support
I’m assuming this is for 1.14.4? Collisions don’t work properly on 1.14.4 yet but they work on 1.12.2.
I have had the same issue before and did test it without other mods, although at the time it was very minor and I could only replicate it 1/10 times. Happened specifically to items falling where two polys intersected in my case.
I have had the same issue before and did test it without other mods, although at the time it was very minor and I could only replicate it 1/10 times. Happened specifically to items falling where two polys intersected in my case.
That is good to know, thank you. I will look specifically at the intersection points on my end if it helps Cadiboo :) Gonna test today if I can :). Im still using the mod no matter, it makes the world feel so surreal!
This should be partially fixed since at latest 69f3dac. Collisions are now generated much better than they were in 1.12.2 and they are also generated for the inside of the terrain, not just for the surface (so entities shouldn't fall through the ground and if they do they may get pushed out of the ground). Entities don't always get pushed out of the ground though - items seem to just jump around underground so I'm not closing this