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Mobs Relocate when out of Range
SekretOne opened this issue ยท 1 comments
Feature Statement
Because: We don't want an invaded player to avoid an invasion by just running, flying, or teleporting away.
I want: Invasion mobs to teleport closer according when outside a certain distance.
Feature: Players cannot escape the invasion by running
Invasion mobs will relocate and respawn if their target player is too far away
Scenario:
Given an "invaded player"
And an invasion mob
When the player is outside of "<RANGE>"
Then the mob respawned closer
@codetaylor I heard that there was supposed to be some function in here to address this already, specifically with the example of a player flying away on a mount as a means of escape. I couldn't find such functionality myself; am I overlooking something?