Open Loader

Open Loader

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The Open Loader mod allows modpacks and servers to load Data Packs and Resource Packs from a global location. You can load packs from zips or folders, just make sure they comply with the vanilla Minecraft file structure.

Global Folders

This mod will load global packs from the openloader folder. This folder and it's sub folders will be automatically generated the first time you run the game with this mod. .minecraft refers to the install location of the game instance.

Type Location
Data Pack .minecraft/openloader/data/
Resource Pack .minecraft/openloader/resources

FaQ

My pack is not loading?

Make sure your pack has all the required files in the right space. If you're unsure you can compare against the Example Data Pack and Example Resource Pack. You should also check your game log for any errors related to your pack.

How to set the priority or load order?

All packs are loaded with the highest level of priority, meaning they should be able to override files in vanilla and modded data packs. In some cases you may need further control over load order. With Resource Packs this can be done by naming them alphabetically. With datapacks this is done on a per-world basis and can be edited using the /datapack command.

The mod isn't copying the pack to my world folder?

Yes, this mod does not copy files around. It adds in the openloader folders as new global sources and will load from there instead. This is far more performant than copying files over and greatly reduces the complexity of the mod.

Maven Dependency

If you are using Gradle to manage your dependencies, add the following into your build.gradle file. Make sure to replace the version with the correct one. All versions can be viewed here.

repositories {

    maven { url 'https://maven.blamejared.com' }
}

dependencies {

    // Example: compile "net.darkhax.openloader:OpenLoader-1.16.4:8.0.2"
    compile "net.darkhax.openloader:OpenLoader-MCVERSION:PUT_BOOKSHELH_VERSION_HERE"
}

Jar Signing

As of January 11th 2021 officially published builds will be signed. You can validate the integrity of these builds by comparing their signatures with the public fingerprints.

Hash Fingerprint
MD5 12F89108EF8DCC223D6723275E87208F
SHA1 46D93AD2DC8ADED38A606D3C36A80CB33EFA69D1
SHA256 EBC4B1678BF90CDBDC4F01B18E6164394C10850BA6C4C748F0FA95F2CB083AE5

Sponsors

This project is sponsored by Nodecraft. Use code [Darkhax](https://nodecraft.com/r/darkhax) for 30% off your first month of service!