Tile entities not respecting Security station permissions
PrototypeTrousers opened this issue ยท 0 comments
Currently the ID of the player placing the entities is not passed properly, allowing the placement on networks that do not belong to the player, and also does not allow the owner entities to join already established networks.
Also, placing blocks do not respect the securityBreak call, so placed blocks wont be broken when placed in a secured network
issue:
'updateState()' must be called AFTER setting the player ID.