Piglin Proliferation is a mod that intends to expand on the piglin race, including modifications to existing members and introducing new ones to the world of Minecraft that fill various gameplay niches.
Currently it adds only 1 variant, the Piglin Alchemist, with plans to add more in the future.
Piglin Alchemist:
The Piglin Alchemist is a support piglin that spawns in nether wastes, crimson forests, and bastion remnants.
They help out their comrades by throwing various kinds of potions at them or shooting healing arrows at them.
The scenerios where alchemists choose to throw potions are as follows:
It will throw out fire resistance if it sees a piglin on fire
It will throw a potion of healing or regeneration when a piglin is below max health
It will throw a strength potion when it sees a piglin below or equal to half health when fighting an enemy, the piglin will be called to the alchemists position.
Piglin Alchemists, like regular piglins, can be bartered with, bartering with them can lead to gaining unique items you wouldn't get from a regular piglin barter trade.These include,
- 2.2% chance of a healing tipped arrow
- 2.8% chance of a glistering melon slice
- 1.5% chance of a splash potion or regular potion of healing or strength
- 4.6% chance of a 2 to 4 stack of magma cream
When killed alchemists will have a 20% chance of dropping anything from their belt, the rest is destroyed.
Piglin Skulls:
This mod backports the piglin skulls added in the 1.19.3 snapshots that will soon come to 1.20. Piglin Brute, Alchemist, and Zombified skulls have also been added.
Zombified Piglin Changes:
Zombified Piglins have also been change to have consistent textures when they're converted and when spawned.
They only randomly spawn with alchemist, piglin, and brute clothing, but this can be changed in the config to support other modded piglins. (currently this mod only adds bygone nethers piglin skins, but more can be added with a resource pack)
This can be changed in the config to also be completely disabled.
Healing arrows are also changed to not deal any damage to non-undead mobs, which can be changed in the config.
If you have a suggestion or just wanna talk about the mod in general, join our discord!