[1.12.2] Crystal Forest Biome Not Compatible with Lost Cities Floating Isle Config or Forestry
MokahTGS opened this issue ยท 11 comments
So when using Plants and Lost Cities and Forestry together, I've noticed that when the world gen is happening I'm getting the land blocks made out of Larchwood Stairs instead of actual land in Crystal Forest biomes. Trees and plants still generate as they should, just the land is made of stairs.
Screenshot: https://www.dropbox.com/s/bqn61yniglfgzo0/2018-02-13_12.53.34.png?dl=0
Plants v2.4.0
Placebo v1.2.0
Lost Cities v2.0.1
Forestry v5.8.0.243
Not sure what the issue is, but it's sure weird.
Well considering that it was a new test world, made just after starting the game, not sure how it can be world corruption.
Im about 93% sure that's world corruption at work there... Unless you can reproduce it on new maps after a game restart, its world corruption.
This issue can only really be caused by something going horribly wrong in the registry, any chance you could start up the game, make a broken world like this and send me the fml-client-latest.log on gist?
Well turning off NotEnoughIDs is not an option. You can't have large mod packs without it.
Still getting this with Cyrstal Forest Biomes generating as fences, gates, or other blocks. I even have the CF biome turned off in the config. This needs to be reopened.
If you have the biome turned off in the config it is never even registered (as of 2.6). That is literally impossible. There is literally nothing I can do about this,
Thinking about it, you don't have Not Enough ID's installed or anything, do you?