Prehistoric Nature Integration

Prehistoric Nature Integration

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This small addin mod provides you with a set of all the DNA items which you can use to integrate the Prehistoric Nature mod more deeply with Fossils and Archeology Revival mod via CraftTweaker. To implement it into your Fossils and Archeology (v. 8.0.4+) main game you need to follow these instructions, and then DNA will be produced from analysing fossils, and the DNA can be cultured into one a suitable Prehistoric Nature item to allow you to spawn the mob in the world. This will only give uses for the DNA which has a mob in Prehistoric Nature. 

WARNING Update to v. 2.0: The version 2.0 is for use with Prehistoric Nature v. 51. Before installing this update make sure to not have stored in your pre-existing world animals in buckets, eggs and egg phials, nest blocks and animal DNA. Due to several new and improved features coming with these update those items will be permanently deleted from your world if you were to load the mod with them in. You should make sure that animals are spawned, blocks placed, and these are not stored in "item form" when updating.

1) Install the CraftTweaker mod to enable the integration: https://www.curseforge.com/minecraft/mc-mods/crafttweaker

2) Create a folder in your installation called "scripts" - if it isn't there already

3) Download these three files and place them inside that scripts folder:

prehistoricnatureintegrationmobs.zs
prehistoricnatureintegrationplants.zs
prehistoricnatureintegrationstatics.zs

DNA Items in JEI

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Disclaimers: I have nothing to do with the Fossils and Archeology mod and this mod is not linked to their development in any way at all, and carries no dependencies. Use of the Fossils and Archeology "house style" for DNA textures has been agreed by their team.