Presence Footsteps

Presence Footsteps

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Soul Soil is playing too many sound effects.

djmrFunnyMan opened this issue ยท 11 comments

commented

While in the nether that walking on soul soil makes more footstep sounds than walking on any other block. I think it's playing them twice for some reason.
Here's a comparison between soul soil:
https://github.com/Sollace/Presence-Footsteps/assets/68905776/c9747171-b457-454f-9cc1-74c026d4ae1e

And dirt
https://github.com/Sollace/Presence-Footsteps/assets/68905776/8ce657ec-5614-4419-b423-e04c9982d1aa

commented

The embed broke, I can resend if you cannot play the video (I encoded it weird)

commented

This sounds like what it's supposed to be

commented

Are you sure? When walking around I can definitely hear two sounds playing at once which doesn't happen with any other block. At least maybe make it quieter or some adjustments.

commented

I think it's cuz the walking footstep sound and "stopping sound" (idk how to call it, the footstep sound that happens when you stop) is exactly the same. I think that sound is usually different from the normal footsteps noise and quieter.

commented

Here's a video of me definitely making a double sound when landing

Java-runtime-gamma.2024.03.19.-.22.36.50.10.DVR.-.Trim2.mp4

And here's a comparison between jumping on wood/soul soil

Java-runtime-gamma.2024.03.19.-.22.36.50.10.DVR.-.Trim.1.mp4
commented

Checking the acoustics file, there is an additional sounds played with a delay of 50 when landing. This update specifically fixes issues with delays not being applied, so it does appear to be intentional

        "quicksand": {
            "type": "events",
            "walk": "quicksand.quicksand_walk",
            "wander": "dirt.dirt_wander",
            "land": [
                "sand.sand_run",
                {
                    "type": "basic",
                    "name": "quicksand.quicksand_walk",
                    "volume": 50.0
                },
                {
                    "type": "delayed",
                    "delay": 50,
                    "acoustic": "quicksand.quicksand_walk"
                }
            ]
        },
commented

Okay I see what's happening.

The mod simulates each foot separately, but just to double-check, go to the settings and verify that you have stance set to bipedal.

commented

yes I did have a bipedal stance selected, if it's intentional then I suggest it be changed that's all

commented

Figured out what the problem is: The jump and land sounds are the same.

It's not doubled, it just plays the same thing for both when you jump off and land on the block. If all you do is stand in one place and jump constantly they will play very close to each other and create the effect heard in your second video.

commented

There are two other blocks affected
Magma/campfires and honey blocks (not slime blocks for some reason)

Base.Profile.2024.03.27.-.17.03.43.02.DVR.-.Trim.1.mp4
Base.Profile.2024.03.27.-.17.07.01.05.DVR.-.Trim.1.mp4

Honey blocks are honestly so obscure it doesn't matter and it doesn't even sound too bad.
However walking on magma is so unpleasantly loud and because the "steam" sound effect is so long and you can stack many at once.
I suggest making the steam sound quieter, it sounds a lot better with that tweak imo. (video with the fix below)

Base.Profile.2024.03.26.-.17.59.33.02.DVR.-.Trim.1.mp4
commented

(@Sollace in case you missed it cuz I don't wanna open another issue for this)