
Issues
- 4
v1.9.4 not compatible with 1.20.6
#310 opened by sternschnaube - 5
Some sound seem to be missing (slow walking over wheat/crops?)
#311 opened by hiimrickross - 1
Blocks with custom materials do not play footstep sounds at all.
#312 opened by Mickeon - 1
Mod is heavily incompatible with Squake.
#313 opened by CharlieGamer4896 - 1
[Enhancement] Bring some vanilla blocks sounds (idk how to call this)
#314 opened by RedCarlos26 - 2
Whenever i back out of the game and go back into it, the mod turns it self off
#315 opened by darknrgz - 1
Crash on startup Forge with Sinytra Connector.
#316 opened by KeylorV - 1
I want to return only nether block sounds to vanilla version.
#317 opened by TAC0-RICE - 2
Add text introduction about sound pack thing in README
#318 opened by boholder - 1
Walking inside Iron Golem causes Iron Block walking sound
#320 opened by CupofJoe1 - 1
[Bug] Spiders seem to produce no walking sfx
#321 opened by zndrmn - 0
loaded but doesn't work
#322 opened by Nooploo - 5
F3 screen polution
#323 opened by MeeniMc - 5
Entities (animals) cause huge lag when using this mod with Sound Physics
#324 opened by VL4DST3R - 0
Waterlogged upwards facing slabs make a wet sound when walking on them
#325 opened by AdielHub - 1
Better 1.8.9
#326 opened by Cuteistfox - 1
[Enhancement] Wet footstep sounds
#327 opened by joshistoast - 4
Console spam
#328 opened by samve000 - 2
Sounds completely silence periodically (necessiting a F3+T to come back)
#329 opened by vico93 - 2
1.20.1 Forge 47.3.5
#330 opened by Krimatoria - 1
Zombie footstep caused crash
#331 opened by Barerock - 1
Crash games
#333 opened by Sergo467 - 3
1.21 i heard footsteps 1 time, after mod doesnt work for me
#334 opened by UnderQuestion - 4
[Bug] Random vanilla footstep SFX playing
#335 opened by zndrmn - 0
crash
#336 opened by zc1108aaa - 6
[1.20.1][Sinytra] Incompatible with Create v0.5.1h
#337 opened by DeshiDesu - 0
Entering the world will play footsteps
#338 opened by specialTT - 1
Entity that comes from enlightenend elicits a error
#339 opened by NeoStarWonV - 9
Random Footstep SFX Playing When Player Under Blocks (Schizophrenia)
#341 opened by AlexzanderGreats - 3
[info request] Sound source/license
#340 opened by drakomatic - 0
Are there any mods that are incompatible with this mod?
#342 opened by Codeation24 - 5
Presence Footsteps ignoring KJS blockSoundType modifications
#343 opened by StockiesLad - 1
Could you please add the NeoForge tag to your mod?
#345 opened by DarthCaesium - 1
The game crashes upon startup.
#347 opened by EmptyDreams - 2
1.21.3 support
#348 opened by oceanst1 - 1
Crash on startup with newest version (1.10.0) for fabric 1.20.1
#349 opened by NolanHewitt - 0
torches on top of fences don't have any sound
#352 opened by adr278 - 1
[Fabric] Mixin Conflict with Create
#351 opened by Soyvolon - 4
Blockmap Resource Pack Sound Overrides Not Functioning Correctly
#353 opened by YannDecelle - 4
Player skins are removed
#354 opened by srnyx - 0
[Bug Report?] Axolotls swim very, very loudly
#355 opened by Abbanon - 3
[Bug Report] Changing #minecraft:nylium tags' sounds in texture packs breaks things
#356 opened by dotCatshark - 1
Add an option for 'walking sound intervals
#358 opened by alinco8 - 2
Feature Request: Octoped
#357 opened by NovaXe - 0
Per entity footsteps?
#359 opened by Gropinou - 9
Simple resource packs change nothing
#361 opened by AvatarNeo12 - 1
Neoforge support
#360 opened by Prymon - 0
[Feature request]: Thermoo integration
#362 opened by Avamander - 0
disable/trigger footsteps via code?
#363 opened by soup587 - 0
Changing minecraft:stone to dirt does nothing?
#364 opened by darceno