Now compatible with the Better Combat mod by Daedelus!
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- 📖 About / Information
My desire to make this mod was to take what I learned from the making of my previous mod, and kind of remaster it.
This time I will plan out things alot more. I wont content-overload the mod. I will not take as much time to make the models for the weapons (Not putting too much detail onto one model and then have no desire to do the same for the next one, so I will keep the models simple and basic. Or you could say vanilla-like).
Anyway, I plan to slowly update the mod. Once I have around 30 weapons created and are in the mod, I will update the mod to the latest version of Minecraft. There wont be any downgrades to versions below 1.16 (I hope I worded that correctly)
Once I add all the weapons listed, then, and only then will I take suggestions from the comments. So do not go commenting "Can you add this?!" "Can add that weapon?!", before all the weapons that are on the list below are added. But I will take the suggestions into consideration.
The Weapons cannot be burned.
You can find how some of the weapons look like in the images tab
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- ⚔️ Content
As of the latest update, the mod includes 30 different weapons and a special, rare ore for you to craft the weapons.
The weapons that are in, or soon will be in the mod are listed here below... (upcoming weapons are in "( )" )
- Lord of the Rings
Narsil
Andúril
Sting
Morgul-Knife
Orcist
Sauron's Mace
- Skyrim
(Dragonbone Battle Axe)
(Dragonbone Mace)
(Dragonbone War Hammer)
(Dragonbone Greatsword)
(Daedric Battle Axe)
(Daedric Mace)
(Daedric War Hammer)
(Daedric Greatsword)
- Adventure Time
Demon Blood Sword
Scarlet
(Night Sword)
Grass Sword
Finn Sword
- Marvel
Thanos' Double-Edged Sword
Stormbreaker
(Mjolnir)
(Necrosword)
- Doom
Crucible
NO GUNS
- God of War
Blade of Chaos
Leviathan Axe
Blade of Olympus
Mjolnir
(Draupnir Spear)
(Barbarian Hammer)
(Blade of Artemis)
- The Witcher
Aerondight
Iris
(Eredin's Sword)
(Caranthir's Staff)
(Imlerith's Mace)
(Zireael)
- Halo
Energy Sword
- The Legend of Zelda
Master Sword
(Goddess Sword)
(Ancient Short Sword)
(Ancient Spear)
(Ancient Bladesaw)
(Fierce Deity Sword)
(Biggoron's Sword)
- Miscellaneous Additions
The King's Staff
(Vez'nans Staff)
(Death's Scythe)
(Excalibur)
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- 💡 Future Features
In the (hopefully) near future I plan to add more features, something else than only weapons.
One of the Idea's I came up with is adding special abilites to each weapon! (or maybe not becaue not every weapon is uniqe)
Anyway, here is what I came up with so far, please feel free to comment if you have any better ideas for any of these abilites! Or if you think one of these abilites should do something else entirely. (But please, of course, state why)
Crucible - Effect: Rip and Tear; While in main-hand, it does more damage in the Nether
Demon Blood Sword - Effect: Kee-Oth's Blessing: While in main-hand, it does more damage in the Overworld
Blade of Olympus - Effect: Olympus' Wrath; Has a chance to deal more damage to creatures taller than the player
Blade of Olympus (Upgraded) - Effect: Olympus' Wrath 2; Higher chance to deal damage to taller creatures, and deals bonus damage to Boss enemies
The King's Staff (Game Icon) - Effect: The King's Revenge; Has a very small chance to insta-kill ANY mob
The King's Staff (Netherite Block) - Effect: The King's Attempt; Has a chance to deal massive knockback damage
The King's Staff (Command Block) - Effect: When shift-right clicked on a block, it changes into another block. (Note: comman blocks like, stone, wood etc. will be replaced by a similar common block. e.g. stone -> any wooden plank. Same with rarer blocks. Diamond Block -> Gold Block)
Master Sword - Effect: Blade of Evil's Bane; Does more damage in dark areas (e.g. caves or at night. Does not apply to worlds Nether and The End)
Iris - Effect: Cossack; While in main-hand, it grants the resistance potion effect (lvl 2)
Aerondight - Effect: Sword of Destiny; If the player is able to hit a mob without getting hurt themselves, grants them the strength potion effect, and increases the level of the potion effect by 1 every single time the player is able to hit a mob without getting damaged themselves. (Max. lvl for the potion effect is 5)
Blade of Chaos - Effect: Denier of Prophecy; Has a chance to deal to set enemies on fire, and give them the bleeding effect (The Bleeding Effect is like the poison potion effect, but you can die from it and deals 3 hearts of damage per X tick's)
Blade of Chaos (Upgraded) - Effect: God Killer; Has the amplified effects of Denier of Prophecy, and has a moderate chance to deal more damage to boss enemies.
Thanos' Sword and Double-Edged Sword - Effect: The Titan's Personal Weapon; Has a chance to apply the Bleeding effect to the enemy. Increased chance when upgraded to be Double-Edged.
Stormbreaker - Effect: A king's weapon; Has a small chance to summon lighting strikes in a straight line, the way the player is facing.
Obivously, these effects are not final. They still are a work-in-progress.
1.8.0 verison will include shields! But I'm considering seperating the weapons from the shields and other possible additions (other than weapons, of course) as its own, seperate mod.
I'm also considering remaking the current models, to actually make them more vanilla-like. Because as of right now, they're mostly one colored, bland and quite unexpressive.
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- ⚙️ Recommended Mods
Mods that will I think go well with mine and can provide a more enjoyable / fun experience!
Enhances the minecraft combat experience, in summery it adds fancy animations to your weapon attacks.
A mod that let's you throw your weapons. Whether it be a sword, axe or pickaxe!
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