Productive Villagers

Productive Villagers

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Make villagers more productive!  Craft a depot and place adjacent to a villager workstation.  

 

Depending on the job, place any items required by the villager into the depot.  See the list below for what each profession will do.  Tasks can be disabled or tweaked in the config file.

More Villagers' miner and forester tasks added.  Give some emeralds and a pick/axe respectively.  Villager will extract nearby ores or wood over time.  Place near resource dense areas for better results.

List of implemented villager tasks and costs

  

Mason

Processes your excess mined material

Requires full stack of material
Returns depend on type of rock provided


Tool smith

Repairs tools

Costs 1 emerald per repair action


Weapon smith

Repairs swords and tridents

Costs 1 emerald per repair action


Armor smith

Repairs heavy armor

Costs 1 emerald per repair action


Leatherworker

Repairs leather armor

Processes stacks of rotten flesh, provides leather

Costs 1 emerald per repair action


Farmer

Deposits harvested crops


Fisherman

Catches fish and treasure

Requires fishing pole

Keeps some catches for himself


Butcher

Humanely gathers meat and other items from mobs without killing

Requires iron axe

Costs one emerald per successful harvest


Shepherd

Shears sheep

Requires shears

Costs one emerald per successful harvest


Cleric

Heals nearby villagers or players

Costs one emerald per heal aura


Fletcher

Repairs bows and crossbows

Costs 1 emerald per repair action