Project Rankine

Project Rankine

372k Downloads

"The standard game with a splash of realism and a hint of creativity."


**Now released for Minecraft 1.18.2!** 

**Documentation on this page, on our wiki, and in the Patchouli Journal is currently being updated for the 1.3 release.**

**If you have questions, seek the in-game content first, then check out our Discord**

Project Rankine is about a mod about material acquisition and usage.

It takes inspiration from real world counterparts to bring 50+ stones, 100+ minerals and blocks, and the entire periodic table into the game. Not for just items, but processes too, such as ore refining, tree tapping and atmospheric distillation. It affects all stages of the game, but primarily alters progression through the early and mid sections. While all vanilla features still exist, there are a few unconventional methods to get to them as you explore the new terrain generation, complex alloy system and stat based tools, and other survival based processes. Even though some aspects of the mod may seem challenging, we encourage you to uncover your own methods of playing and "break" progression through creative (not creative mode) means.

It can be a great companion for other mods that want to outsource where their materials come from. Or use it as a way to spice up some recipes in your modpack. We are always looking to increase compatibility and the shared experience for all players and developers.

None the less, Project Rankine is sure to bring unique, creative and interesting gameplay to your modded environment.


"Natural beauty is something best captured in pictures. Immerse yourself in the world instead of consuming it."

"TerraForged integration - remarkable"

Mechanics

Some base game mechanics are altered in Project Rankine by default. For instance, there are no vanilla tools, you don't get cobblestone right away, and diamonds take a little longer to get to. These changes are made to make the progression a little more varied. Many of these changes (ex. the disabling of vanilla tools, ore harvest levels, and alloy tool stats) are also configurable.

Tool Stats - Mining speed, attack speed, damage, durability, resistances to durability loss are all affected by the composition of alloy used to create a tool. It is meant to be about creativity and experimentation, but if you need help the in-game element indexer will provide details on any element.

Custom Stone Generators - Have you ever thought, wow I wish I had more andesite? Well now times that feeling by 42, but don't stress. Cobblestone, stone and basalt generators now produce a variety of igneous and metamorphic stones. Plus a bonus block is added to make the sedimentary ones as well.

Crushing - The system of crushing in Project Rankine may be different to what you are used to. Instead of ore doubling, crushing allows each block to have various yields depending on the crushing level of the tool or machine you are using. The Hammer, a tool which operates based on attack speed, will be the main method of obtaining these drops.

Realistic Movement SpeedCertain blocks will make the player run faster or slower with lots of customization available via config. Additionally, several items have been added which can be used at an anvil to add specific movement-based enchantments to your boots.

New Enchantments - Enchantments are available for the new tools that are added, as well as some new enchantments for the normal toolset. Many can be applied via the Enchantment Table, but some can only be applied by element and/or alloy specific compositions. 

In-world Dyeing - Yes, you can dye! Using any color of dye on blocks in game such as wool, glass, concrete and more will, you know, change the color. 

Machines and Special Blocks

You will probably be familiar with the mechanics of some of the new machines and blocks added. There is alloying, crushing, and mining in the mod, but they each have a unique twist.

Alloy Furnace/Induction Furnace - Ever wanted your alloys to change depending on what you use to make them? The Alloy Furnace and Induction Furnace allows you to utilize this alloy system based on percentages of elements that can be used for tools, machines, and many other uses. You may also make your own custom datapacks to make your own alloys!

Template Table - For creation of alloy templates which can automate the ambiguous Alloy Furnace. Automatically detects valid alloy recipes.

Beehive Oven - A multiblock furnace for processing specific blocks. Datapack supported!

Charcoal Pit - With the whole realism touch, logs just can't quite fit into a furnace. Good thing you can burn them outdoors. The Charcoal Pit is the keystone to burning down a forest worth of wood in one place. Each log type also has influence on how much charcoal you can get per log!

Piston Crusher/Gyratory Crusher - The world is filled with various minerals, elements, and gems, which means you need a way to extract them. The Piston Crusher is your first foray into automating this process. Later on, the Gyratory Crusher will improve on this design, allowing for greater control over your crushing output.

Crucible - The Crucible is a necessary step on your way to producing Steel. Fluxes are added in to change the process, meaning experimentation is necessary to obtain your ideal composition. Redstone, Glowstone, and Glass can also be made by this block.

Tree Tap - Extract fluids from trees to process into new resources and items with the help of a Tree Tap.

Evaporation Tower - Water is an excellent resource for many different elements and items such as salt. Creating an Evaporation Tower will allow you to passively generate these resources depending on what biome it is built in.

Other Additions

There are only a couple more things to note. The rest is for you to discover.

The Periodic Table - It was mentioned that all of the elements were added, right? All 118 elements from the periodic table, as well as some elements unique to Minecraft, are available in the mod to use for alloying!

Custom Alloy Items - Want to make your own alloy tools, armor, and items? Our mod has extensive JSON support which allow you to make your own custom alloy or add more uses for currently existing alloys via datapack. As updates continue, we plan to expand this system to allow for even greater customization and improve ease of use. The wiki attached to this modpage holds brief tutorials on how to use each recipe type.

Compatibility

Project Rankine is created with the knowledge and intent of other mods. Many tags have been added to account for similar resources and general improvements in the forge library. 

Project Rankine by default can work well with almost all mods. The world of Project Rankine is customizable with features able to be enabled/disabled, block lists in the config for custom layer generation, adaptive ore generation, and alternative methods of progression if something goes wrong.

Not all world altering mods have been tested against Project Rankine, so please reach out if certain ones crash or work really well. For TerraForged, it is recommended to turn off their stone strata in worldgen settings and increase the layer width of Rankine layers in the rankine-common.toml.

FAQ

Q: How do I leave a question, comment, concern, suggestion, or other?

A: You can leave any of those in the comments below or at our Discord!

Q: Can I use Project Rankine in a modpack?

A: Absolutely! Please let us know any issues that arise with mod conflicts or suggestions for better compatibility.

Q: Can I add / change recipes in the various machines?

A: See the wiki for json implementations.

Q: Is your name Rankine and this your project?

A: No, but there is a reason for the name.

Q: How do I get started / do a specific thing?

A: A comprehensive guide may be added to the discord or mod page in the future. For now, reference the advancements, Patchouli journal entries and JEI info sections.