This is a tie in mod that does a few things that are not done with Gardens of Glass but does not necessary need GOG to work that adds new items and in the future add new void worlds to explore as well as the nether as a void world. This mod add many missing vanilla recipes that should of been in vanilla but are missing
- Paper Recipe has been added to Bamboo
- Blocks of clay can be crafted back into balls of clay
- Crying Obsidian Recipe
- The ability to craft flint out of gravel
- slimeball recipe
- made glowstone blocks to be able to be crafted back into dust
- The ability to turn all blocks types of Quartz back into Quartz
- the ability to turn blocks of nether wart back into nether wart plants
- Turn Wool back into string
- Saddle Recipe
- Iron Horse Armor Recipe
- Golden Horse Armor Recipe
- Diamond Horse Armor Recipe
- Beetroot Seeds
- Wheat seeds
- Turn sticks into torches using campfires
- Turn Rotten Flesh into Leather
- Wooden Chestplate
- Wooden Helmet
- Wooden Leggings
- Wooden Boots
- Wooden Shears
- Flint Sword
- Flint Pickaxe
- Flint Axe
- Flint Shovel
- Flint Shears
- Flint Hoe
- Flint Chestplate
- Flint Helmet
- Flint Leggings
- Flint Boots
- Cobblestone Generator
- Lava Generator
- Water Generator
- Repair Gem
- Red Reagent
- Block of Red Reagent
- Green Reagent
- Block of Green Reagent
- Blue Reagent
- Block of Blue Reagent
- Mixing Bowl
- Void world generation for the nether and possibly the Ender Dragon area
- More Recipe changes to make resource gathering to work with Gardens of Glass
Project Skyblock may be downloaded from any of the following sites:
This code follows the Minecraft Forge installation methodology. It will apply some small patches to the vanilla MCP source code, giving you and it access to some of the data and functions you need to build a successful mod.
Note also that the patches are built against "unrenamed" MCP source code (aka srgnames) - this means that you will not be able to read them directly against normal code.
Source pack installation information:
See the Forge Documentation online for more detailed instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
Step 2: You're left with a choice.
If you prefer to use Eclipse:
- Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
- Open Eclipse, Import > Existing Gradle Project > Select Folder
or run "gradlew eclipse" to generate the project.
(Current Issue) - Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
- Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.
If you prefer to use IntelliJ:
- Open IDEA, and import project.
- Select your build.gradle file and have it import.
- Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
- Refresh the Gradle Project in IDEA if required.
If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.
Should it still not work,
Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
or the Forge Project Discord discord.gg/UvedJ9m
MinecraftForge ships with this code and installs it as part of the forge installation process, no further action is required on your part.
https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be
For more details update more often refer to the Forge Forums: http://www.minecraftforge.net/forum/index.php/topic,14048.0.html
Project-Skyblock is built using gradle
. To build Project-Skyblock. These commands should be enough to get you started:
git clone https://github.com/raziel23x/Project-Skyblock
cd Project-Skyblock
./gradlew build - Linux
gradlew build - Windows
For development, the ./gradle idea
command will setup a multi-module project for IntelliJ with Project Skyblock
When reporting bugs, always include the version number of the mod. If you're reporting a crash, include your client or server log depending on where the crash occurred.