Issues
- 4
- 0
Chopping Block should use texture of log used
#72 opened by Exsolutus - 3
Support for Mystical Mechanics
#71 opened by SeriousCreeper - 2
Support speed changes for crude methods
#70 opened by BillboardEric - 0
Support stick drops from more modded leaves out-of-the-box
#69 opened by codetaylor - 0
Rocks interfere with AI pathfinding
#68 opened by Exsolutus - 3
Allow core.compat.Wood-Custom to accept domain:path:meta
#67 opened by Kurtchekov - 18
New generated ore/wood config files cause crash on startup after being generated.
#66 opened by AnotherVagabond - 3
Improper mushroom conversion.
#65 opened by Roonas - 3
Special stone recipes breaking in latest build
#64 opened by Roonas - 3
Add ZenScript support for items the campfire accepts as logs
#63 opened by Exsolutus - 2
Having an open rock bag suppresses pick-up noises of other items
#62 opened by noobanidus - 3
EDX Multipart prevents right-clicking
#61 opened by WenXin20 - 2
JEI not showing tab for refractory sawmill anymore
#60 opened by Kurtchekov - 4
Ore compat
#59 opened by codetaylor - 3
Advancement "simply slabs" does not check metadata
#58 opened by Snownee - 5
Unable to remove liquid Clay recipe from Tinker's Construct's Smeltery
#57 opened by vini2003 - 0
Support ZS and ore dictionary for Bloomery/Wither Forge fuel burn time modifiers
#56 opened by nihiltres - 0
Sawmill recipes displayed in JEI incorrectly
#55 opened by codetaylor - 0
Update sawmill zendoc to illustrate usage of wildcard value with sawblades
#54 opened by codetaylor - 0
Document the Dropt rules and what they do
#53 opened by codetaylor - 3
Can't process ZenScript recipes in sawmill when blade becomes damaged
#52 opened by Kurtchekov - 2
Bloomery oredictionary ores etc.
#51 opened by NightmareTwilight - 2
Custom Rock Support
#50 opened by alyssa-fae-0 - 0
Implement recipe inheritance for chopping block -> stone sawmill
#49 opened by codetaylor - 3
Option to disable milking cows or add compatibility with Animania
#48 opened by Kurtchekov - 1
Add support for Pickle Tweaks
#46 opened by LokyLive - 2
Same descriptions?
#45 opened by Snownee - 2
Add separate textures for slag ores.
#44 opened by crispytwig - 1
Give slag heaps a gravel sound instead of stone
#43 opened by crispytwig - 0
Give crates, stashes, and shelves wood sounds instead of stone.
#42 opened by crispytwig - 0
Give refractory glass glass sounds instead of stone.
#41 opened by crispytwig - 0
Give chopping blocks wood sounds instead of stone.
#40 opened by crispytwig - 4
Make drying racks "hang" items rather than placing them atop like a grill.
#39 opened by crispytwig - 1
If you hammer creative bloom, you crash.
#38 opened by crispytwig - 1
Make campfires use their own texture instead of log textures. It looks way too compressed, maybe have 4x4x16 textures for them or something.
#37 opened by crispytwig - 4
Make blocks use "cutout" rendering for resource pack creators. Your textures will still work fine if they don't have transparency.
#36 opened by crispytwig - 0
Lapis Block giving Dandelion Yellow in Anvil
#35 opened by BillboardEric - 0
Explain in guidebook: sneak to view quantity and sneak + scroll to insert / extract 1 item at a time
#33 opened by codetaylor - 2
Improve guidebook information on mulched farmland
#32 opened by codetaylor - 0
Improve information regarding drying rack performance
#31 opened by codetaylor - 2
Crude drying rack not progressing recipe in mooshroom biome
#30 opened by codetaylor - 0
Add oredictionary to limestone?
#29 opened by BillboardEric - 1
ticking entity
#28 opened by captcookie - 0
Document Patchouli templates
#27 opened by codetaylor - 4
Add support for the "Cuisine" mod
#26 opened by LokyLive - 4
Bellows accelerates fuel consumption but not process.
#25 opened by Roonas - 1
Worktable voiding stored items.
#24 opened by Roonas - 0
Stone recipe conflict in the anvil
#23 opened by codetaylor - 9
Better feedback for running recipe
#22 opened by Kurtchekov