Reworks the crit system. You will no longer deal a crit from jumping, crits are now completely random, but you can increase your chances through multiple methods. By default, your base crit chance will be 12%. Everything is configurable.
Effects:
- Luck now increases your crit chance by 6%
- Adrenaline is a new effect that has a chance to be gained from taking damage while at or below 3.5 hearts
Adrenaline increases your crit chance by 20% for a short period of time
Enchantments:
- Starstruck is a new enchantment for weapons
Starstruck has 2 levels, increasing your crit chance by 6% per level
- Vitality is a new enchantment for weapons
Vitality has 3 levels, has a small chance to grant absorption 1 when you hit a crit, higher levels increase the chance
- Safeguard is a new enchantment for chestplates
Safeguard has 1 level, it decreases incoming crit multiplier by 25%
- (Simple Enchantments) Absolute enchantment has been modified
Absolute has 1 level, it increases your crit multiplier from 150% to 175%
Compat:
Includes descriptions for Enchantments
Simple Enchantments' Absolute enchantment works differently with Random Crits installed
- Weapon Mods
All modded Daggers, Knives, Scimitars, and Sai have increased Crit Chance
Example datapack for changing crit chance of specific items:
https://drive.google.com/file/d/1-StzLXy3DVxYsgyu7S_BgXWbxhrYL1MJ/view?usp=sharing
This gives all diamond swords a 10% crit chance buff