[Feature]: Mob death loot scaling based on size
MattBanak opened this issue ยท 3 comments
What is your idea?
New scaling was added for 2.0+ for a few mob attributes based on the size of the mob. It'd be really cool if the size of the mob also impacted the average amount of dropped items. I think this is a good idea because intuitively as a player, when I kill an oversized cow it feels like I should get more meat for example.
I have zero idea how feasible this idea is. Love the mod! Also +1 to the genetic sizes suggestion, if we get that change and this one then it'd add a lot of fun and realistic depth to mob farming!
Related to another problem or bug
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Additional context
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Thank you for your suggestion, the idea sounds interesting and I will see if I can implement something like this