
more config options ๐
Jacknug opened this issue ยท 1 comments
i really love this mod, but there are two things i would love see implemented on top of everything that already exists!
- option to lock camera to where the head would be, without any rotation (kinda, unsure how to explain it briefly)
the way the camera works with the mod enabled definitely works well, but i wanna keep the minecraft-esque camera feel (where the position/center of the camera is not dependent on where the player is looking, see images below). but since others may like it otherwise, this can work perfectly as a config option!
following images where i'm running with a special animation (player is leaning) are made using the mod "ParCool!"
where the lines stop inside of the player head are the centers i'm trying to reference (i hope these images makes sense to you i tried my best xd)
examples of when the camera's center is where it's desired (green being desired result, yellow being actual result):
examples of when the camera's center is not where it's desired (green being desired result, red being actual result):
- option to change the way we stop rendering certain parts of the player model
the vertex-to-screen distance unrendering feature works sorta well, although there are some visual bugs such as the body (and anything else that gets close enough, such as arms or modded accessories) being see-through or invisible (see image). adding a config option to not render certain parts of the model (like the option that got removed in v0.6.0-alpha.4) instead of distance would fix this!
expected (wanted) result, achieved using the mod "First-person Model":
currently how it looks like, while looking straight down, with vertex-to-screen distance option on:
these features may or may not be hard to implement, but they are just my personal suggestions!