Make the camera more realistic in the first-person view.
Supported versions: 1.18.2-1.20.4 Forge, 1.18.2-1.21.8 Fabric, 1.21-1.21.8 NeoForge.
Download the mod from Releases, Modrinth or CurseForge
Snapshots are here
- Bind the camera to a specific part of the body.
- Customize the position and rotation of the camera.
- Render player model in first-person perspective.
- Use F6 to toggle the feature on or off and other hotkeys to adjust the camera.
- Configure these features in the Config Screen (Cloth Config required) and the Model View Screen (0.6+).
- Theoretically, most mod models are supported, but need to be configured manually:
- First, set the key binding for
Open Model View Screen
. - Open the model view screen and left click with left Alt held to select the corresponding face of the model, scroll with left Alt held to switch between the different layers of the model.
- By clicking the
Selecting
button on the left, switch between the three to select theForward Vector
,Upward Vector
, andTarget Plane
. - From the top right button, enter the
Preview
section, where you can see the relative relationship between the camera and the model and make certain adjustments (you can also adjust through key bindings). - Enter a name and save.
- Configs can have their priority adjusted - higher priority configs appear higher in the right-side list
- Disable depth in
Preview
section to hide models blocking the view - About
Disable
section (current version still rough, complex operations):- When texture ID field is empty, use Left Alt+Left Click to select texture
- Model parts contained by blue boxes won't be rendered
- Left-click drag to select in texture view, other keys cancel selection
- Left Alt+Left Click quickly selects hovered parts
- In
All
mode, entire texture's model won't render (blue box containing the texture in left panel indicates this)
- Fabric:
- Both:
- (Optional but recommended) Cloth Config API
- A part of the model (e.g. hair) is always in the way, how to make it invisible?
- What key to press can open Model View Screen?
- Set the key binding by yourself
- Why can't i open the Config Screen?
- Please downlowd Cloth Config API
- Why does it show binding failed when use YSM models?
- Snapshot 0.6.15 "try" to fix problems, but it didn't fix completely
- If Minecraft version is 1.20.1, then bind upward vector to head left (or right) side, and set roll angle to 90 (or -90) in preview section
- Why does the head of YSM model disappear when in the Model View Screen?
- You downloaded Better Combat, just put it away
-
Incompatible:
- OptiFine
- Armourer's Workshop (Mod version 0.6+)
- Armors based on GeckoLib
- Customizable Player Models
- Epic Fight (Mod version 0.6-)
- Timeless and Classics Zero,version 1.1.4+
-
Compatible:
- most camera mods
- most player model mods
- Armourer's Workshop (Mod version 0.6-)
- Epic Fight (Mod version 0.6+)
- First-person Model
- Not Enough Animations
- ParCool!
- Pehkui
- Player Animation Lib
- Timeless and Classics Zero,version 1.0.3-
- Yes Steve Model (Not stably compatible)
-
Model Mod Compatibility Requirements with
Real Camera
(Based on Official Mappings): -
Render Timing Compatibility
Real Camera
rendersMinecraft.getCameraEntity
through the public methodEntityRenderDispatcher.render
- The invocation timing has been moved to occur before the
Camera.setup
phase within theGameRenderer.renderLevel
workflow - Therefore, mod implementations should ensure that the overall rendering behavior remains unaffected by this timing adjustment
-
Vertex Data Acquisition
Real Camera
obtains vertex data by overriding theMultiBufferSource multiBufferSource
parameter in theEntityRenderDispatcher.render
method- Therefore, mod implementations need to:
- Use only the provided
multiBufferSource
parameter when renderingMinecraft.getCameraEntity
- Avoid alternative approaches for obtaining or creating
MultiBufferSource
instances - Ensure all vertex data ultimately passes through
VertexConsumer
objects acquired viaMultiBufferSource.getBuffer
- Use only the provided