
Body animations when rotation is turned off
DogeKingChris opened this issue ยท 4 comments
When you turn off rotation while following your head, your body animations dont play correctly. Basically, turning the rotation off when following your head turns off the rotation of your entire body. Add a setting which allows you to keep the rotation of your other limbs in first person, while keeping the actual camera from rotating. here's two images to give a better picture.
This photo shows with rotation on.
So the gist is, I wish we could turn rotation off for the camera, but keep it on for all the body parts.
Another way to think of it would be that i want my camera to be looking in the same direction while the rest of my body moves and takes my camera with it. So the camera follows the body, but doesn't rotate with the head.
Also, another alternative to this would be allowing us to disable INDIVIDUAL rotation axis. So we could disable yaw and roll, but keep pitch.
Another way to think of it would be that i want my camera to be looking in the same direction while the rest of my body moves and takes my camera with it. So the camera follows the body, but doesn't rotate with the head.
The biggest problem is that the program can't perfectly distinguish the head from the rest of the body unless configured by the player (which could very troublesome, as just picking out the player's face is complicated enough)
Also, another alternative to this would be allowing us to disable INDIVIDUAL rotation axis. So we could disable yaw and roll, but keep pitch.
see #17, disabling individual rotation axis would cause more problems