Real Camera

Real Camera

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Body animations when rotation is turned off

DogeKingChris opened this issue ยท 4 comments

commented

When you turn off rotation while following your head, your body animations dont play correctly. Basically, turning the rotation off when following your head turns off the rotation of your entire body. Add a setting which allows you to keep the rotation of your other limbs in first person, while keeping the actual camera from rotating. here's two images to give a better picture.

2024-03-16_17 51 10
This photo shows with rotation on.

2024-03-16_17 52 06
This shows with rotation off.

So the gist is, I wish we could turn rotation off for the camera, but keep it on for all the body parts.

commented

Another way to think of it would be that i want my camera to be looking in the same direction while the rest of my body moves and takes my camera with it. So the camera follows the body, but doesn't rotate with the head.

commented

Also, another alternative to this would be allowing us to disable INDIVIDUAL rotation axis. So we could disable yaw and roll, but keep pitch.

commented

Another way to think of it would be that i want my camera to be looking in the same direction while the rest of my body moves and takes my camera with it. So the camera follows the body, but doesn't rotate with the head.

The biggest problem is that the program can't perfectly distinguish the head from the rest of the body unless configured by the player (which could very troublesome, as just picking out the player's face is complicated enough)

commented

Also, another alternative to this would be allowing us to disable INDIVIDUAL rotation axis. So we could disable yaw and roll, but keep pitch.

see #17, disabling individual rotation axis would cause more problems