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[Suggestion, Compatibility] Add villager functionality to modded villagers
Atlantispy opened this issue ยท 5 comments
Examples of modded villagers could be guard villagers, minecolonies villagers or Minecraft Comes Alive villagers.
That could probably even extend to Orcz or Kobolds
Links to potential mods to add functionality to:
https://www.curseforge.com/minecraft/mc-mods/guard-villagers
https://www.curseforge.com/minecraft/mc-mods/minecolonies
https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
https://www.curseforge.com/minecraft/mc-mods/orcz
https://www.curseforge.com/minecraft/mc-mods/kobolds
This is pretty hard, likely unstable (because the other mods change) but I'll keep it open until i can investigate it.
How is the regrowth functionality being applied, is it specific to the villager mob?
Just thinking potentially you could have it be applying to a tag, and you give that tag to villager mobs but also could be added to other mobs if you see what I mean.
What about just providing some kind of static access to your "XYZ happens" code that any other mod could have their modded villager entities call at appropriate times? If I understand correctly your mod works by just making things happen in the world next to the villager, rather than causing the villager to tangibly do a thing, right?