Repurposed Structures (Forge)

Repurposed Structures (Forge)

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Mods to make datapack for compat with

TelepathicGrunt opened this issue · 74 comments

commented

Mods that add new pieces to vanilla structures or redoes vanilla structures will need a compat datapack to work with Repurposed Structures's stuff. All mod compat datapacks will be listed here: https://www.curseforge.com/minecraft/texture-packs/search?search=repurposed+structures

Note: Just because a mod is listed here and not crossed out doesn't mean I will do it. It takes a lot of work to make the compat datapacks, test to verify it is working, and then maintain it. I will get to new mods when I have time and energy.


- Rats
https://www.curseforge.com/minecraft/mc-mods/rats
https://legacy.curseforge.com/minecraft/data-packs/repurposed-structures-rats-compat

- Immersive Engineering
https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-immersive-engineering

- Incubation (adds a coop to villages)
https://www.curseforge.com/minecraft/mc-mods/incubation
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-incubation-compat-datapack

- Simply Cats
https://www.curseforge.com/minecraft/mc-mods/simply-cats
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-simply-cats-datapack-compat

- Sawmill
https://www.curseforge.com/minecraft/mc-mods/sawmill
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-sawmill-compat

- Iron's Spells 'n Spellbooks
https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-irons-spells-n-spellbooks

- Etched
https://www.curseforge.com/minecraft/mc-mods/etched
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-etched-datapack-compat

- Ice and Fire: Dragons
https://legacy.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-ice-and-fire-datapack-compat

- Biome Makeover
https://www.curseforge.com/minecraft/mc-mods/biome-makeover-forge
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-biome-makeover-compat

- Floralis
https://www.curseforge.com/minecraft/mc-mods/floralis
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-floralis-compat

- More Villagers
https://www.curseforge.com/minecraft/mc-mods/more-villagers
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-more-villagers-datapack

- Yung's Better Jungle Temples
https://www.curseforge.com/minecraft/mc-mods/yungs-better-jungle-temples
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-better-jungle-temples-compat

- All bark, All bite (Pillager Outpost)
https://www.curseforge.com/minecraft/mc-mods/all-bark-all-bite
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-all-bark-all-bite-compat

- Monobank
https://www.curseforge.com/minecraft/mc-mods/monobank
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-monobank-compat

- Wares
https://legacy.curseforge.com/minecraft/mc-mods/wares
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-wares-compat

- Paladins & Priests (RPG Series)
https://www.curseforge.com/minecraft/mc-mods/paladins-and-priests
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-paladins-preists-compat

- Gazebos (RPG Series)
https://www.curseforge.com/minecraft/mc-mods/gazebos
https://legacy.curseforge.com/minecraft/texture-packs/repurposed-structures-gazebo-compat

- Jellyfishing
https://www.curseforge.com/minecraft/mc-mods/jellyfishing
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-jellyfishing-datapack-compat

- Apocalyptic Fortress
https://www.curseforge.com/minecraft/mc-mods/apocalyptic-fortress
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-apocalyptic-fortress-compat

- YUNG's Better Nether Fortresses
https://www.curseforge.com/minecraft/mc-mods/yungs-better-nether-fortresses
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-yungs-better-nether-fortress

- Bygone Nether Fortress
https://www.curseforge.com/minecraft/mc-mods/bygone-nether
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-bygone-nether-compat

- Villagers Plus
https://www.curseforge.com/minecraft/mc-mods/villagersplus-fabric
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-villagerplus-compat-datapack

- Chef delight
https://www.curseforge.com/minecraft/mc-mods/chefs-delight-fabric
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-chefs-delight-compat

- Wizards
https://www.curseforge.com/minecraft/mc-mods/wizards
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-wizards-compat-datapack

- Domestic Innovation
https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-domestication-innovation

- Signpost (Signpost dev added compat with RS on their end in a awesome way!)
https://www.curseforge.com/minecraft/mc-mods/signpost

- Bountiful
https://www.curseforge.com/minecraft/mc-mods/bountiful
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-bountiful-datapack-compat

- Yung’s Better Desert Temples
https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples
https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples-fabric
-https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-desert-temples-compat

- Yung’s Better Witch Huts
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-witch-huts-compat
https://www.curseforge.com/minecraft/mc-mods/yungs-better-witch-huts

- Advanced Peripherals
https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-advanced-peripherals-compat

- Drunken Mug
https://www.curseforge.com/minecraft/mc-mods/drunken-mug
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-drunken-mug-compat-datapack

- Friends And Foes
https://www.curseforge.com/minecraft/mc-mods/friends-and-foes
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-friends-and-foes-datapack

- PneumaticCraft: Repressurized
https://www.curseforge.com/minecraft/mc-mods/pneumaticcraft-repressurized
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-pneumaticcraft-repressurized

- Hexerei
https://www.curseforge.com/minecraft/mc-mods/hexerei
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-hexerei-datapack-compat

- Tidbits
https://www.curseforge.com/minecraft/mc-mods/tidbits
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-tidbits-datapack-compat

- Tardis Mod
https://www.curseforge.com/minecraft/mc-mods/new-tardis-mod
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-new-tardis-mod-datapack

- Etched
https://www.curseforge.com/minecraft/mc-mods/etched
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-etched-datapack-compat

- Farmer's Delight
https://www.curseforge.com/minecraft/mc-mods/farmers-delight
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-farmers-delight-datapack

- Buzzier Bees
https://www.curseforge.com/minecraft/mc-mods/buzzier-bees
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-buzzier-bees-datapack-compat

- Ice and Fire
https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-ice-and-fire-datapack-compat

- Savage and Ravage
https://www.curseforge.com/minecraft/mc-mods/savage-and-ravage
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-savage-ravage-datapack

- Better Strongholds
https://www.curseforge.com/minecraft/mc-mods/yungs-better-strongholds
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-strongholds-datapack

- Better Dungeons (small dungeons)
https://www.curseforge.com/minecraft/mc-mods/yungs-better-dungeons
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-dungeons-datapack

- Environmental
https://www.curseforge.com/minecraft/mc-mods/environmental
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-environmental-datapack

- Blackgears Cave and Cliffs Backport (take 1.17.1 fabric rs stuff and shove it into datapack)
https://www.curseforge.com/minecraft/mc-mods/caves-and-cliffs-backport
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-caves-cliffs-backport

commented

@brisingraerowing what minecraft version? It doesn’t matter if it is a house or not as long as the piece is small enough to fit within the side areas that road reserve and the piece has a jigsaw block at bottom facing outward with minecraft:building_entrance as the name.

Waystones did merge a pr in 1.18 to add innate compat with RS. Dunno if they released the version with compat yet

commented

I'm actually trying to figure out how to add Waystones compat myself, but there do not seem to be any documents for how to add a non-house structure to a village. There are structure files added by the mod, so it should be somewhat simple to add a non-house config for spawning a single instance of the structure in a village, but - as stated - I cannot seem to find any docs on the JSON used to define things for Repurposed Structures.

commented

Waystones did merge a pr in 1.18 to add innate compat with RS. Dunno if they released the version with compat yet

Sadly I'm on 1.16 thanks to mod availability and part of the target group for the pack having stated that they have grown to dislike newer MC and will likely never play anything past it. I'll have to take a look and see if I can port that out, though - thanks :)

commented

If you're asking about Rats, the village structures only exist in 1.12.2. 1.14 and later don't have them or the villagers (the Plague Doctor was changed to work like the Wandering Trader).

commented

You won’t be able to port some of it because it relies on some new features I added in RS to make adding pieces to my villages easier. Though I though that waystones on 1.16 was already working with rs last I check. If not, take this 1.16.5 rs mod compat datapack, delete the structures folder, go into the pool_additions folder and change the nbt files they reference to Waystone’s structure nbt file. That should work in theory
https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-simply-cats-datapack-compat

commented

To help explain how that pool_additions folder works, I have this video here that may help with adding more pieces to RS villages: https://youtu.be/kzRQrQqlYjw

commented

Though I though that waystones on 1.16 was already working with rs last I check.

I've got the "force waystones in villages" flag set, but if I go off flying around, I'm lucky if one tenth the villages I find have one when I was under the impression that setting things the way I have would generate them in every village (and does, if I turn off Repurposed Structures)

commented

Ah the force spawning. Yeah that’s the feature I added in 1.18 to allow datapacks to mark pieces as a require spawn. The best you can do in 1.16 is add them with higher weights but rs villages may make more than one. Waystone’s force spawning only works on vanilla villages and not rs villages is why the config doesn’t seem to work

commented

I turned it on to try and get any spawning at all, so... hrm... minecraft:empty for the desert-specific bit ? (I don't think any of the "mossify" existing ones would... wait - I don't see anything for desert so... blargh

commented

okay, wtf ? Do I need to actually pull the structure from Waystones and drop it in the datapack as well? Got a message about waystones:village/common/waystone not being found - this is what is in the mod-jar (data/waystones/structures/village/common/waystone.nbt) and is what was used in the 1.18 integration... so... I'm scratching my head here.

Repurposed Structures: Failed to create valid structure with all required pieces starting from this pool file: repurposed_structures:village/swamp/town_centers. Required pieces are: [waystones:village/common/waystone]
  Make sure the max height and min height for this structure in the config is not too close together.
  If min and max height is super close together, the structure's pieces may not be able to fit in the narrow range and spawn.
  Otherwise, if the min and max height ranges aren't close and this message still appears, please report the issue to Repurposed Structures's dev with latest.log file!

This from having done as was suggested and copying the files from the simply cats datapack with the simply-cats stuff replaced.

commented

Odd... Let me go check versions, but according to the last time I had looked, I was up-to-date for both...

Okay, 3.4.7 for Repurposed Structures, 7.6.4 for Waystones - only difference from a raw install is that I have villages configured to be more frequent. There is a world I've found (randomly) that has 4 villages inside 1000 blocks of spawn that I've been re-using the seed for to do testing and it seems to never have a waystone in any - and the existing, running server world shows the same. Let me go delete the changed config and see...

commented

@dshadowwolf I just tested in 1.16.5 with repurposed_structures_forge-3.4.7+1.16.5.jar and Waystones_1.16.5-7.6.4.jar with no datapack and setting the config to spawn in every village to true. It is working out of the box. All RS villages have a waystone except for Giant Taiga village probably due to a typo. The error you say is because I did hardcode compat with waystones in 1.16.5.

if(ModList.get().isLoaded("waystones") && WaystonesBlaysCompat.waystonesVillageAndForcedSpawning()) {
addRequiredVillagePiece("village_badlands", new ResourceLocation("waystones", "village/desert/waystone"), RSVillagesConfig.villageBadlandsSize.get());
addRequiredVillagePiece("village_birch", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageBirchSize.get());
addRequiredVillagePiece("village_crimson", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageCrimsonSize.get());
addRequiredVillagePiece("village_dark_oak", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageDarkForestSize.get());
addRequiredVillagePiece("village_jungle", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageJungleSize.get());
addRequiredVillagePiece("village_mountains", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageMountainsSize.get());
addRequiredVillagePiece("village_mushroom", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageMushroomSize.get());
addRequiredVillagePiece("village_oak", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageOakSize.get());
addRequiredVillagePiece("village_swamp", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageSwampSize.get());
addRequiredVillagePiece("village_warped", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageWarpedSize.get());
// Waystones 7.6.4 and older does not add waystone to giant taiga village. Newer version will.
ArtifactVersion modVersion = ModList.get().getModContainerById("waystones").get().getModInfo().getVersion();
if(modVersion.compareTo(new DefaultArtifactVersion("7.6.4")) > 0) {
addRequiredVillagePiece("village_giant_taiga", new ResourceLocation("waystones", "village/common/waystone"), RSVillagesConfig.villageGiantTaigaSize.get());
}
}

I looked and I had a datapack from before that compat was added for adding waystones to rs villages. This is what it looked like:
Repurposed_Structures-Waystones-1_16_5.zip

But yeah, you shouldn't need any datapack as long as you're using latest RS and latets waystones on 1.16.5 as it is already builtin within rs.

commented

@StrangerSon71 Last I checked, Rats didn’t add pieces to villages. I couldn’t find any nbt file or references to injecting pieces into villages in the codebase. But I’ll look again.

commented

Suggestion: Tidbits & Rats village support.

commented

I was sure the garbage piles still spawned in 1.16, I could be wrong though. Sorry for likely wasting your time.

commented

@StrangerSon71 nah it's fine. No time is really wasted. I looked again and even tested the mod. The villages are indeed unchanged and the config files entries for village pieces are actually not even hooked up to anything. The Pet Shop villager profession is also commented out and unregistered. Maybe an older version of Rats had it? Or is there an add-on mod that re-enables them? I just want to rule out that another mod is trying to add back the village stuff to Rats.

commented
commented

Rats had village structures in 1.12.2, but they were disabled in 1.14, and never reimplemented.

commented

@brisingraerowing I'm aware, I thought the Garbage Piles stuck around, I knew the Pet Shop was gone. I was wrong about the Garbage Piles.

commented

Another (Low priority because it's not completely necessary) suggestion: Enhanced Mushrooms support for mushroom villages.

I'm not going to make a datapack that redesigns the mushroom village entirely to use Enchanced Mushrooms's stuff because that's a lot of work lol. But if someone else does make such a datapack, they can contact me and I can host it here on my GitHub and link it on my mod page. I'm more focusing on getting compat datapacks with other mods that redoes vanilla structures or adds pieces to vanilla structures.

commented

Like I said, not completely necessary. Totally understand that not being worth the work, and was pleasantly surprised about even the Better Strongholds.

commented

I am on my knees begging for compat with hopo better mineshafts (https://www.curseforge.com/minecraft/mc-mods/hopo-better-mineshaft)

commented

@Crankonator that mod already has biome variants of mineshafts. Just disable RS’s mineshaft and use their’s instead. And ask them for more biome variants if that’s what you want

commented

Not so much a suggestion for a new compatibility datapack, but a suggestion for a change for an existing one.

The Desert Monument from YUNG's Better Monuments still contains the incomplete conduit at its center. Except it's made of sandstone... on land... in the middle of the desert. I think that this should be changed to a beacon base instead. Maybe just 2 layers of gold blocks. I suppose the redstone lamp ceiling should be swapped out for glass as well. The Desert Monument is already full of a huge amount of gold, so loot balance shouldn't be an issue.

I don't know how these datapacks work. I don't know how difficult of a change this would be. I just think it would be a nice addition.

commented

Advanced peripherals?

commented

@freopt does that mod add a new building to villages or change any vanilla structure?

commented

@TelepathicGrunt yeah it adds a computer house to villages

commented

@DarthCaesium Yungs Better Mineshafts already has biome variants and the ability to create new variants with their config. So a datapack to turn RS Mineshafts into Better Mineshaft variants doesn’t make much sense which is why I never did it.

Instead, try disabling RS’s Mineshafts and try out Better Mineshaft’s config to create new variants. You may have to ask them how to work the config if it is unclear as I never tried it myself.

commented

ah ok i see now i understand,i can find it for this okay just wait okay i find because I want to try a susgestion for this

commented
commented

@ENUSSOUL001 what specifically about better end should rs change to mimic or use? Their new end city style? Knowing better end, it’s probably not a jigsaw structure and thus, not able for me to turn my nether city and overworld city into the same style as their end city.

commented

oh i see ok hmm that mods is okay

commented

no better mods to fit this mod but i forgot what mods

commented

i guess i go back playing better village mod 1.18.2

commented

When dungeons arises makes entirely new structure but doesn’t change any vanilla structure.

The point of these datapacks for repurposed structures is to change RS’s structure to match the new style of a vanilla structure due to another mod (think yung’s better strongholds redesigning the strongholds).

Or datapacks to add modded village pieces to rs’s villages since the mods changed vanilla villages.

Right now, I’m waiting for yung’s better pyramid to be fully released and then I’ll make a datapack to turn rs’s pyramids to be in the same style as yung’s better pyramid.

Basically, any mod that changes a vanilla structure is what I am looking for so I can change RS to try and match the change with a datapack

commented

Last Susgestion For Now:When Dungeon Arise
https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise

oh wow has a special thanks to you for toturial i didn't know that!

commented

oh wait the structures are too big

commented

Suggestion: Domestication Innovation

Adds a petshop to villages.

commented
commented

What about Pixelmon? I know it's for 1.16 now, rather than 1.18 or 1.19, but it seems like a good mod to make a datapack for.

commented

Does pixelmon modify vanilla structures in any way?

commented

It adds Pokemarts to villages

commented

@ENUSSOUL001 reading the mod page, it does not look like wilder wild mod does any change to vanilla structures nor adds any new pieces to vanilla structures. Thus there’s no datapack for me to make. I won’t be making modded biome specific compat datapacks because it’s too much work and there’s too many biomes mods. Not worth the time or effort. I’m busy with other stuff at the moment

commented

hey another idea wilder wild! it's not forge, it's quilt and fabric!! maybe try forge too!!!

https://www.curseforge.com/minecraft/mc-mods/wilder-wild

commented

sheesh okay fine.... hmmmm i think i found something that change....

commented

Signpost just updated to add compatibility with Repurposed Structures directly! Their signposts spawn in RS villages and can point to other RS villages
https://www.curseforge.com/minecraft/mc-mods/signpost

commented

Hi, if you still accept suggestion for structure mod compat... I really want to recommand compat for Biome Makeover.

It changes Dark forest woodland mansion into really awesome dungeon structure. Repurposed Structure adds new types of mansion, so if Biome Makeover Compat is possible, it will be grand for challenging Biome makeover style RS mansion.

commented

@RedBeast1959 Biome Makerover uses a custom structure type to do their mansion and provides no way for me to use that structure type with different pieces. It is not possible for me to make a datapack that creates new variants of their mansions in different styles. They would need to make their structure type more datapack configurable and able to take non-hardcoded pieces to use.

commented

@RedBeast1959 Biome Makerover uses a custom structure type to do their mansion and provides no way for me to use that structure type with different pieces. It is not possible for me to make a datapack that creates new variants of their mansions in different styles. They would need to make their structure type more datapack configurable and able to take non-hardcoded pieces to use.

Ah.... that's unfortunate... It's okay though. I love your mod :)

commented

okay, wtf ? Do I need to actually pull the structure from Waystones and drop it in the datapack as well? Got a message about waystones:village/common/waystone not being found - this is what is in the mod-jar (data/waystones/structures/village/common/waystone.nbt) and is what was used in the 1.18 integration... so... I'm scratching my head here.

Repurposed Structures: Failed to create valid structure with all required pieces starting from this pool file: repurposed_structures:village/swamp/town_centers. Required pieces are: [waystones:village/common/waystone]
  Make sure the max height and min height for this structure in the config is not too close together.
  If min and max height is super close together, the structure's pieces may not be able to fit in the narrow range and spawn.
  Otherwise, if the min and max height ranges aren't close and this message still appears, please report the issue to Repurposed Structures's dev with latest.log file!

This from having done as was suggested and copying the files from the simply cats datapack with the simply-cats stuff replaced.

I had this and I found it to be an incompatibility introduced by something that disables the MC DataFixer, do you have something like DataFixerSlayer installed or RandomPatches that has a config option to disable the DataFixer?

commented

Hi! It would be great to see compatibility with the Wares mod (from the same developer as Monobank)
https://legacy.curseforge.com/minecraft/mc-mods/wares/

commented

Hi, I'd like to suggest the two follownig mods by daedelus_dev, who also made the "Wizards" mod:
https://www.curseforge.com/minecraft/mc-mods/paladins-and-priests
https://www.curseforge.com/minecraft/mc-mods/gazebos

commented

I'd like to suggest https://www.curseforge.com/minecraft/customization/fancier-mansions, it redoes the mansions to be much prettier and even though it says its only for 1.19 it works fine in 1.20.1. I'm not sure if it'd be really possible but it would be sick.

commented

@Boba194230 few things, first, can you please make a separate issue report instead of clogging up this one? This issue report is for documenting datapack to make, not for support.

Second, the datapack works for me so it’s likely something that you’re doing. There is an order to datapacks and you’ll want the datapack you put on to be after the mod’s own internal datapacks. So that the datapack overrides the mod’s files and not other way around

commented

Yungs better jungle temples?

commented

Already working on yung better temples but it takes time to make the datapacks

commented

I got requests for these two mods on my side. You might to be interested to look into it.
Create structers
Floralis

commented

the compatibility with yungs better strongholds appears to be broken at least for me as neither the end nor nether stronghold are affected

commented

@Boba194230 Works for me. Please make sure the datapack is actually on and active for the world. You can check by doing /datapack list and see if datapack is on. Both Repurposed Structures and Yung's Better Strongholds mods have to be on.

If you are not using a Global Datapack mod, make sure you add the datapack to the world save's datapack folder.

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commented

@TelepathicGrunt I can post screenshots but they’re both enabled as I’m using a global data pack mod to load the data pack and I do see it in the list and I can use /locate to find better stronghold so that’s enabled too. I’ll try to redownload I guess and see if that does anything but I can post some screenshots when I get home.

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2023-09-18_23 54 30

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2023-09-18_23 56 48

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So I definitely have the datapack enabled as well as Yung's better stronghold so I'm not sure what's wrong. Does it maybe have anything to do with my other mods that affect the stronghold? They don't work since Yung's overwrites them but idk.

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I got another mod, you may want to add to your list. Create: Dynamic Village

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@ChoiceTheorem I am going to skip that mod because after looking closer at it, I am seeing lots of issues with it. Their train station is too large to fit in any village roads so I doubt it spawn at all. Their mining camp goes downward too low and so, I doubt that spawn either since it would cut below the road's minimum y bounds. I made an issue report to them on an alternative solution to inject special roads that spawn their uniquely sized pieces. If they can fix their mod and inject pieces with a more reasonable weight, I'll make compat datapack. (It also seems that mod had more pieces planned and I rather do all pieces at once rather than some now and having to wait for rest)

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ChoiceTheorem's Overhauled Village [1.20.1 Forge&Fabric] please

No, with TelepathicGrunt's reason plus,

  1. CTOV and RS approach villages with totally different mindset.
  2. Works together without any compat.
  3. I'll override RS stuff if I add anything related to RS.
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ChoiceTheorem's Overhauled Village [1.20.1 Forge&Fabric]
please

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@ilkebeu far too much work for me to do. That’s a complete overhaul of nearly 60 pieces per village type. I think it would be better for the author of overhauled villages to make their own datapack to overhaul repurposed structures villages to exactly what they want