Render incompatibilities with other custom players models
Kickiusz opened this issue ยท 6 comments
When using Armourer's Workshops (and probably other mods that change player model) skins, installing cyberlimbs makes one invisible. Which is fine, I expected that much. The problem is, the way Synthetic Skin works, it changes nothing in that regard - if one has cyberlimbs and synthetic skin, they still will be invisible while wearing AWs skins.
see #67
The rendering approach isn't compatible with other mods changing models.
The only thing I can think of to improve upon the current method would be to instead add a LayerRenderer to players that enable rendering a certain part of the robotic/meat overlay based on installed augments.
The problem is I don't think it would actually help over much. It's better than flat out cancelling and replacing the render as is done now but I don't think it'll add to much in the way of compatibility.
Vampirism is changing entity faces with LayerRenderers, not sure how much compatible is it with other mods through.
I also noticed installing better portals makes the player invisible with the cyber arms and ido makes the player's cyber arm not render while swimming/crawling. While vampirism seems to have problems with the latter as well, its method doesnt conflict with nearly as many mods as robotic parts from my experience.