Issues
- 2
Epic Fight Mod battle stance model rendering issues when cyberarm installed
#166 opened by ubergarm - 1
Cyberlimbs incompatible with Wings mod
#169 opened by MrRedstoneA1 - 7
Crash when inserting item into scanner.
#168 opened by MrRedstoneA1 - 4
Deployable wheels can't be turned off without restarting minecraft and their effect carries over to other worlds. Added steps to reproduce.
#170 opened by MrRedstoneA1 - 2
[Suggestion] Thermal series compat, to allow portable flux capacitors to charge you on the go
#171 opened by darthvader45 - 7
[1.12.2] Cyberware rendering crash with Matter Overdrive Community edition.
#172 opened by NovaLynxie - 11
Configuration error prevent game to load
#173 opened by Mental-annoyance - 0
update the mod to new versions
#174 opened by citushay - 0
menu thing wont open
#175 opened by LithTheKitten - 0
Translation into Brazilian Portuguese 🇧🇷
#176 opened by Suelvys - 2
A little problem when I try to modify this mod.
#177 opened by asihhz3 - 0
Render bug when used with the dalek mod.
#178 opened by Crafter24 - 4
[1.12.2] Fall Bracers are still working after removing Cyberlegs
#123 opened by SonicX8000 - 2
Organic Parts can't be removed
#124 opened by MLausch1 - 1
Can you consider adding mechanical maid, like the LovelyRobot mod.
#125 opened by lowy - 2
Server crash when eating food with no stomach
#128 opened by RisingInIris2017 - 2
Random Crash with latest cyberware
#129 opened by Hydraheads - 1
Very noisy inventory
#130 opened by Ansuz29 - 2
Suggestion: Thrist augment for TAN
#131 opened by Squidvad3r - 4
Suggestion: Threat matrix works with less than or equal to 7 armour points
#133 opened by UselessRobot - 1
Increase value of cyberlimbs
#136 opened by LemADEC - 4
Suggestion/Idea: New tech tier, implants and mechanics based on brain modification
#134 opened by Ainsley4Ever - 2
[Suggestion] Possible for the Quickdraw Flywheels to affect other bows like the Tinker's Short/Long Bow & Crossbow?
#135 opened by SonicX8000 - 9
Suggestion: More Threat Matrix Options
#137 opened by Hydraheads - 1
[1.12.2] Manalink seems to be unobtainable.
#138 opened by SonicX8000 - 1
[1.12.2] Trenchcoat's Bottom part is static-like.
#139 opened by SonicX8000 - 4
Preventing Death Loops
#140 opened by Hydraheads - 8
Invalid move player pack received
#141 opened by Deathron99 - 2
Standard set by Forge for entity textures
#142 opened by thakyZ - 0
Cyber parts duplicate when crafting a blueprint
#144 opened by happybandit360 - 4
Faster Movement Speed Issue
#145 opened by Meljuk - 5
Urgent Bug Fix (Duping)
#146 opened by Hydraheads - 4
[Bug] when i add a robotic part like an arm and i use things like a belt or a hat from TF2 Stuff Mod, the last 2 things does not render
#147 opened by gatoborrachon - 3
rendering inventory issue
#148 opened by lxlgamer - 4
Crash when in my modpack
#149 opened by MatheusLopes131 - 2
[SUGGESTION] Add 'Cyberzombie Brute' to lang list
#150 opened by Blueberryy - 2
just a personal suggestion from when i was using this mod (actually 2 suggestions)
#151 opened by fallenpro - 7
galacticraft compatability issues (nevermind, wasn't pc)
#152 opened by fallenpro - 1
Fine Manipualtor work only with Right Cyberhand
#153 opened by AdamCyber01 - 1
keep Cyberware config does not keep cyberware
#154 opened by iceyrazor - 9
Confusing fist mining tool configuration
#155 opened by Maximus-Gaming - 6
Handedness forces to right hand if right arm removed then replaced
#156 opened by DoomRater - 1
ArtemisLib conflicts
#157 opened by DoomRater - 3
Blindness not using the blindness potion effect
#158 opened by DoomRater - 0
[question] How do I clear dye from an item?
#159 opened by DoomRater - 2
Neuropozyne trades
#161 opened by DoomRater - 1
Cyberscanner percentage capped at 50%
#162 opened by DoomRater - 6
Trouble changing the registered tool to non-vanilla item
#163 opened by DoomRater - 2
Ticking screen crash
#164 opened by Guacamole115 - 2
Unable to increase tolerance in config.
#165 opened by Red6785