Crash at start [Botania Integration]
Opened this issue ยท 11 comments
Something related with botania I think for the report
https://pastebin.com/s44rLUyQ
The problem probably lies with trying to get the renderRectangle method. The Parameters have changed, it was previously just AABB, it's now AABB, Boolean, Color, Byte.
As it turns out it's a twofer, renderCircle should be using double.class not Double.class
I think this also. here is the log:
crash-2017-12-12_14.33.11-client.txt
Botania support is going to be disabled for the next release, at least until it can be further developed
So on a long forgotten report...
I've been poking around with the Mana Lens and gotten it working as intended.. I think. Essentially it shows the functional range of any given flower you look at. I've tied the color overlay into the HUD Color the player has currently.
Flaxbeard had some other Botania Cyberware created but not used in the Magic Branch of 1.10.2, I'm going to see if any of those augments could also be ported for use
I have a problem with crashing this mod on 1.12.2( no other mods were installed). Does anyone know how to solve it?
Visitor1995,
This is for bug reporting not tech support. You also didn't include the crash report so it's impossible to help you. I'd suggest asking on the Discord channel. http://discord.gg/mnSNSF9
Botania integration is fixed in dev.
Looks like those cyberwares never had components defined for the engineering table. Any suggestions?
Yeah, that was my original idea until I've realized the internal structure doesn't allow modded items. Too much rework needed just to allow that, so we've one more TODO in the code.