RPG Origins
6 origins in the style of an RPG
Origins:
Archer:
+ Extra ranged damage
- 3 fewer hearts
- Half attack damage when not using an arrow
Brute:
+ Ability to break stone with your fist
+ Natural Armor
+- Deals more damage to mobs with 50+ health and less to mobs with 10- health
- No shield
- No natural regeneration
Cleric:
+ Permanent hero of the village
+ Regeneration, speed, jump boost, and strength last 1.5 times.
+ Heal pool ability (Primary button)
- 3 fewer hearts
Knight:
+ Always takes half a heart less damage
+ Deals 10% more damage
+ Starts with a shield
- Takes more hunger
Mage:
+ Immune to poison, weakness, and slowness
+ Ability to walk on water while holding a heart of the sea
+ Fireball spell (Primary button)
- Less attack damage
- 3 fewer hearts
Thief:
+ Permanent swiftness I
+ Invisible to players and mobs when crouching
+ When killing a villager you get 3 emeralds
+- Starts a raid when they kill an iron golem
- 2 fewer hearts
- Can't use a shield
Q&A:
"Will you port RPG Origins to forge?"
Sorry, but at the moment I plan not to.
"Can you port to the ____ Minecraft version?"
From now on, I will continuously update in the latest version, and the 2 versions behind. (ex: 1.19, 1.18, and 1.17)
"Can I put RPG Origins in my modpack?"
Sure! I'm always thankful when people add my mods to their modpacks.
Official Video :
(Outdated)
Note: This mod requires Origins and will not work without it