Description:
Sculk is no longer a benign, barely thought of part of your world. It has awoken, and you are unfortunate enough to be right here and right now, to able to witness it.
This mod adds various new sculk blocks, that infect your world and kill you. How lovely!
After loading a word you can start the infection using /startapocalypse. Note, that your world is now doomed to die, and you cannot reverse it. Normal sculk from a Deep Dark biome does not spread on it's own like the blocks in the mod, unless you step on them.
Gameplay:
After you've found a good spot, you can start the infection with /startapocalypse command. This places an Infecting Sculkstone somewhere under you at your exact X and Y coordinates. You'll get the advancement It Begins..., and all players get a message in chat that contains the coordinates of the start of the infection, which looks like this: Infected world at x y z. If, for some reason, a Sculkstone cannot be placed, you'll recieve the message: Placement failed. Try on different XZ coordinates. You can turn off these messages by setting the doInfectionNotifyInChat gamerule to false.
Another way to start the infection without commands is to step on a naturally generated vanilla sculk, and get the Infection effect, or place a block on naturally generated sculk, which will turn it into sculk that spreads on its own.
As soon as it is placed, the Sculkstone will immediately start to infect nearby blocks. After this happened, there isn't any way to stop it other than /gamerule doSculkSpread false, or removing it with /fill or /setblock. The best thing you can do in survival is to flee, and find a place you can survive the longest. the infection has two stages.
In Stage I, the sculk mainly spreads sideways, and not upwards. This is your preparation time. You can dig pretty deep without encountering the infection, especially if you go further away from spawn.
Stage II starts when the sculk reaches a mass of 500.000. You can check the Sculkmass with /sculkmass. This sends the current value of Sculkmass in chat regardelss of doInfectionNotifyInChat. in this stage the sculk will start to rapdly spread upwards, at the same pace as it was spreading sideways before. When the sculk enters Stage II every player gets the Feel The Spread advancement.
Soon after Stage II begins, the sculk will reach the surface, likely near to the starting point of the infection. Be careful, if you step on sculk, you'll get the Infection effect for 1 minutes. This effect will deal damage to you every couple seconds, and place a sculk block under your feet. If you go to a cave that is mid-infection, you might be able to find some Sculksteel ore, that you can reach. You can break those with an iron pickaxe, and obtain Raw Sculksteel, which you can smelt into a Sculksteel Ingot. You can craft Sculk Armor and Tools from it. Wearing Sculk Boots prevents you from getting infected by stepping on sculk, and wearing a full set of sculk armor completely negates the effects of the Infection. Hitting an entity with a Sculk Sword causes them to become infected.
The sculk also can infect trees, which then start to grow rapidly. They may also grow Sculk Bulbs, which infect every entity that approaches them, and Sculk Boots won't save you from that.
After all that, you might wonder where can you hide to even survive this. And there isn't a good answer, but I'll list the methods I know of.
1. The nether
The Nether might be your safest bet, if you don't consider it cheating. You can get there with just a bucked and a Flint and Steel, and the sculk cannot go through the portal (but it can still spread if it gets there). If you want to go a step further, you can even bring a piece of sculk with yourself, to infect some nether quartz, and make Sculk Armor.
2. Underground
Knowing that the sculk comes from under your feet, hiding there might seem crazy, but if you can make sure you're far enough from every cave so that the Wardens can't Sonic Boom your head off, and you have Sculk Boots or have a sculkproof flooring (like glass, concrete, crafting tables and furnaces) there isn't much that harm you.
3. Underwater
Making an underwater bunker is similar to making an undergroun one. The difference is that you should make sure that your floor can't get infected, because some Sculkweed might touch it, and that you're far enough from the coast and the surface, since Wardens might wander on top of the Sculkweed that will eventually cover the entire body of water, and if you're too close to them, they might smell or hear you.
4. The Sky
A skybase is the least safe of these options. Sculk trees have no limit on their height, and immediately grow a Sculk Bulb if they hit something, like the floor of your skybase. You should try to make the area of your skybase as small as you can, and hope that no Sculk Bulbs grow near you. If you have a full set of Sculk Armor, you don't have to worry about the Bulbs, only the Wardens you might spawn from the shriekers and sensors growning on sculk trees.
Commands and Gamerules:
Commands:
/startapocalypse - Infects your world with sculk, and prints the coordinates in chat
/sculkmass - Prints the current value of SculkMass in chat
/tptoinfectionspawn - Teleports you to the x and z coordinates of the start of the infection
Gamerules:
sculkSpreadRate: A number between 1 and 100. The bigger the number is, the faster the sculk spreads. The default value is 95
doSculkSpread: True or False. Determines if the modded sculk spreads on its own. The default value is true. (this gamerule doesn't change the behaviour of vanilla sculk)
doInfectionDamage: True or False. Determines if the infection effect deals damage. The default value is True.
doInfect: True or False. Determines if the sculk blocks apply the infection effect on you. The default value is True.
doInfectionSpreadSculk: True or False. Determines if entities with the infection effect spread the sculk. The default value is True.
doLilyDrain: True or False. Determines if Sculk Lilys drain your XP and Health. The default value is True.
doInfectionNotifyInChat: True or False. If True, all players get notified about the infection being started (or failed). This gamerule doesn't affect /sculkmass. The default value is True.