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📖 What's this mod?
A mod that makes server side datapack content easier to make adding things like nbt custom behavior and player input detection.
🕹️ Usage
Using this mod is very simple!
Install it in your mods folder along with Fabric Api and play!
✅ Scoreboard Features:
🖱️ Mouse Click Detection
- On Block ( Right Left)
- On Entity ( Right Left)
- Use (Right)
-
controlled via scoreboards
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right_click
- left_click
- attack_block
- attack_entity
- use_block
- use_entity
- use_item (needs to have an item in hand)
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📦 Features
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FireProof
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for Item Entity
-
Type : Boolean
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ExplosionProof
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Type : Boolean
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MagmaProof
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Type : Boolean
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FreezeDamage
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Changes default powder snow freeze damage to sum of all wearing items values
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Type : Float
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MagmaDamage
- Changes default magama damage to sum of all wearing items values
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Type : Float
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PowderSnowWalk
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Type : Boolean
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AntiFreeze
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Add this tag to an item anything that has the item equiped will not freeze from powder snow.
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Type : Boolean
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PiglinSafe
- Add this tag to an item and piglins will not attack you(like golden armor)
- The item has to be equiped.
- Works with Entity Tags.
-
Type : Boolean & Entity Tag
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EndermanSafe
- Add this tag to an item and endermans will not attack anything if stared at (like a pumpkin)
- The item has to be equiped.
- Works with Entity Tags.
-
Type : Boolean & Entity Tag
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CanPickUp
- Any Enderman with this nbt data :
- example {CanPickUp:["minecraft:bedrock"]}
- will be able to pick up that block ignoring the json file
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Type : Nbt String List
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CantPickUp
- Any Enderman with this nbt data :
- example {CantPickUp:["minecraft:grass_block"]}
- will not be able to pick up that block ignoring the json file
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Type : Nbt String List
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CreeperIgnore
- Add this tag to an item and creepers will ignore the wearer (creeper ignores you but if you get too close it will explode like normal)
- The item has to be equiped.
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Type : Boolean
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CreeperSafe
- Add this tag to an item and creepers will not explode in front of the wearer (creeper will not explode in front of the wearer but will target wearer)
- The item has to be equiped.
-
Type : Boolean
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CustomDamage
- Add fully functional Custom Max Durability to any item!!
- (Currently has some visual bugs)
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Type : Int
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ProjectileType
- Add this tag to any item that can shot projectiles, any projectile shot by this item will have the value of the tag.
- Works on Entities to :
- /summon skeleton ~ ~ ~ {ProjectileType:Test}
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Type : String & Entity Nbt
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And more soon!