Evenly distributes damage and healing between all online players.
Examples:
- 4❤ of damage will be evenly distributed between two players by 2❤ per player
- 6❤ of healing will be evenly distributed between three players by 2❤ per player
- Health after respawning and player joining will also be evenly distributed
- The death of one player means the death of all
Configuration:
- Damage overhead - [0%] means fair equal damage division, but [100%] means full damage for all players
(100% of damage overhead provides more hardcore)
- Healing overhead - [0%] means fair equal healing division, but [100%] means full healing for all players
(0% of healing overhead provides more hardcore)