So I heard you were talking crap about Minecraft's combat?

So I heard you were talking crap about Minecraft's combat?

49.9k Downloads

attribute incompatability sihywtcamc-1.3+1.16.5

SpinnyBoiii opened this issue ยท 3 comments

commented

noticed this cause i was testing with some of the origins mods, but having the reach attribute enabled in the tools config will result in it overriding any changes done to a player's reach by other mods.
i m currently unable to test it with the other attributes, but if the mod functions the same way there then it will likely have the same result.

commented

it's because you're not using james white shirt's reach attribute API 'https://maven.jamieswhiteshirt.com/libs-release/' It's a standard api with fabricord it seems. point your Gradle to that repo and include the reach API and that should fix things with some reconfiguring

commented

Hi @Nathan22211 ! Thanks for the suggestion, I had already discovered this when I looked for a solution and that's why I removed the wontfix label. I'm going to update it soon but I had a setback. This should come in the coming days, thanks again

commented

Hi, thanks for the report! I will add it to the compatibility issues. The problem seems pretty fair: I'm changing the way reach is computed so it creates issues with mods doing the same thing. I'm not sure I can do anything about it as the reach attribute was a struggle to work on. HOWEVER, I will still check if I can improve the way I implemented it, and how Origins did that to know if there is a chance both work together =)
I will tell you again later in the week!