Simple Clouds

Simple Clouds

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[Bug]: Distant Horizons + Oculus incompatibility

whatsapp2 opened this issue ยท 6 comments

commented

Guidelines

  • By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability

Minecraft Version

1.20.1

Mod Version

0.6.3

Mod Loader

Forge

Mod Loader Version

47.3.1

Graphics Card

NVIDIA GeForce RTX 4080

Drivers Version

560.70

Describe the Bug

So, the Distant Horizons LOD layers are rendering on top of the Simple Clouds layers, thus making some textures transparent or not rendering entirely, occurs the same with the thunders when they are outside of normal/vanilla render distance.

Another thing but this is probably related to my current shaders, clouds do not cast a shadow on the map, it's always at full brigtness during daylight.

Steps to Reproduce

  1. Download and Enable Distant Horizons
  2. Render Map
  3. Install this mod
  4. And you get the weird visual glitches on it

Crash Reports/Logs

(Don't think a latest.log is necessary here, but if required let me know)

Screenhots

2024-10-15_21 23 00
2024-10-15_21 23 12
2024-10-15_21 28 51

Mod List

biome_replacer-1.2-forge.jar
DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar
embeddium-0.3.21+mc1.20.1.jar
ImmersiveRailroading-1.20.1-forge-1.10.0-42c93ca.jar
jei-1.20.1-forge-15.12.2.51.jar
LittleTiles_BETA_v1.6.0-pre110_mc1.20.1.jar
LittleTilesImportOld_FORGE_v1.0.3_mc1.20.1.jar
oculus-mc1.20.1-1.7.0.jar
packetfixer-forge-1.4.2-1.19-to-1.20.1.jar
reterraforged-0.0.6-forge-1.20.1.jar
simpleclouds-0.6.3+1.20.1-forge-all.jar
TrackAPI-1.20.1-forge-1.2.jar
UniversalModCore-1.20.1-forge-1.1.4-756b1ba.jar
WWOO-FABRIC+FORGE+QUILT-2.0.0.jar
Chunky-1.3.146.jar
CreativeCore_FORGE_v2.11.32_mc1.20.1.jar

commented

I have more schreenshots for u, for some reason vanilla clouds were rendering when DH (distant horizons) was enabled
2024-10-20_15 08 15
as you can see they are also rendered on top of SC (simple clouds) clouds
here is also a pic of DH rendering on top of SC
2024-10-20_15 08 36

commented

For everyone curious, DH is not supported currently. Support should hopefully be added sometime in the future.

commented

I have more schreenshots for u, for some reason vanilla clouds were rendering when DH (distant horizons) was enabled

Distant Horizon's has a setting 'cloud rendering', this overrides the cloud setting from Minecraft's options menu and is enabled by default, disable to remove the vanilla clouds.

Zrzut ekranu (55)

commented

For anybody wondering, it seems that the draw order for Simple Clouds and Distant Horizons are conflicting. Normally, the Distant Horizons LODs will always render over-top of Simple Clouds' clouds. This isn't an issue for most normal gameplay, as that only really makes things look weird when the clouds are physically between you and the ground. That isn't normally achievable in survival gameplay without an elytra or something else, or maybe using something like Cubic Chunks to get to a very high Y level.
2024-11-03_09 25 29

When combined with shaders through Oculus, such as Complementary Unbound, the draw order actually flips. This causes clouds to always render over-top of Distant Horizons' LODs, causing more distant clouds to render over relatively closer terrain LODs.
image

Whether this is an issue with Distant Horizons, Oculus, Complementary Unbound, or Simple clouds isn't necessarily easy to know off the bat, as Simple Clouds is already mentioned as not being compatible with Distant Horizons, and Oculus can already have some issues with shaders. More checks will need to be done in future if/when compatibility between Distant Horizons and Simple Clouds happens. There's just too many variables at the moment to pinpoint it.

commented

I can attest to this being an issue for Complementary Unbound through Iris as well. Simple Clouds + Distant Horizons works perfectly together already as far as I can tell, but once you add shaders (and turn off storm clouds so the ground doesn't become transparent), the clouds are rendered in front of Distant Horizons.

Here you can see without Shaders enabled:
Screenshot 2024-11-08 195932

And with Shaders enabled, the snowy mountain is obscured by the very distant clouds:
Screenshot 2024-11-08 200012

commented

Can confirm this issue is happening for me as well, I hope it can be fixed soon!