
[Bug]: Crash on launch with no other mods
Wartich opened this issue ยท 10 comments
Guidelines
- By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
Minecraft Version
1.20.1
Mod Version
0.6.3
Mod Loader
Forge
Mod Loader Version
47.3.6
Graphics Card
NVIDIA GeForce GTX 1660
Drivers Version
32.0.15.6590
Describe the Bug
A bug happened! Yes! It did!
I added the simple clouds mod to my modpack, and it crashed on launch. At first i thought it's one of the optimization mods, so i removed all mods, but it still crashes for some reason.
Steps to Reproduce
- Go to idk
- Click on something
- Make it work
- See no error
Crash Reports/Logs
crash-2024-10-16_10.55.31-client.txt
Screenhots
No response
Mod List
Nada
A little update, it seems that some old mod config causes that. It crashes when they are still there, but when i clear the config folder out it works fine
[17Oct2024 09:16:56.295] [Render thread/FATAL] [net.minecraftforge.fml.ModLoader/CORE]: Failed to validate feature bounds for mods: [Bound[featureName=openGLVersion, featureBound=[4.3,), modInfo=net.minecraftforge.fml.loading.moddiscovery.ModInfo@41f35f7c]]
I believe this is an issue, some old mod config probably makes it use earlier openGL? even though my gpu is compatible with more modern ones
I'll try removing configs one by one to see which one causes that and report
It seems that fml.toml was an issue, when i deleted it, everything started up without an issue even with all my mods from the modpack
fml.txt
Not sure why though, defaultconfigs folder is empty and i don't see anything else that could affect it in the fml.toml
[17Oct2024 09:16:56.295] [Render thread/FATAL] [net.minecraftforge.fml.ModLoader/CORE]: Failed to validate feature bounds for mods: [Bound[featureName=openGLVersion, featureBound=[4.3,), modInfo=net.minecraftforge.fml.loading.moddiscovery.ModInfo@41f35f7c]]
Simple Clouds adds this, though I'm not sure why it's having trouble with it
Looks like something might not be working correctly with Forge. I'm not certain so I'll have to investigate this further