
[Bug]: Visual glitch when using Shaders + Simple clouds + DH
MCharles001 opened this issue ยท 1 comments
Guidelines
- By checking this box, I am saying that I have read the guidelines and believe to be following them to the best of my ability
Minecraft Version
1.21.1
Mod Version
0.6.3
Mod Loader
NeoForge
Mod Loader Version
21.1.84
Graphics Card
NVIDIA Geforce GTX 1060 6GB
Drivers Version
31.0.15.5186
Describe the Bug
When I enable complementary shaders in this mod, the ground is transparent/see-through for some reason (I can see caves through the ground, stuff like that), I can't seem to fix it. I'm using neoforge 1.21.1, I'm using distant horizons and simple clouds, but I don't know if it's related.
It's specifically Simple clouds because I tried disabling simple clouds and the shaders worked perfectly fine
Steps to Reproduce
- Start a world with the mods DH, Simple clouds
- Enable shaders (I used Complementary shaders - Unbound)
- See how the ground is see-through and you can see everything as if you were in spectator
Crash Reports/Logs
Screenhots
Mod List
3D Skin Layers
AppleSkin
Chunky
Cloth Config API
Complementary Shaders - Unbound
Distant Horizons
Entity Culling
Fresh Animations
ImmediatelyFast
Iris Shaders
Jade ๐
Lithium
Not Enough Animations
Simple Clouds
by nonamecrackers2
0.6.3+1.21
Sodium
Xaero's Minimap
Xaero's World Map
I was having the same issue.
To fix this for now, until a proper patch comes about, go into the distant horizons settings, select Advanced options > Graphics > Generic Rendering and change 'enable rendering' to false.
Your distant horizon chunks will still show and so will the clouds
No idea why this fixes the transparent blocks, since the setting should only affect 'non terrain objects'