Helps other mods provide powerful config menus.
Initially developed as an alternative to Forge's config API, now it can also provide menus (and commands) for other mods which use Forge's config API, without any effort from their part, pretty much like how Configured does.
In multiplayer servers, it can allow certain players (by default, all operators) to remotely edit the server configuration for all mods, as well as share config presets for all players to use.
As a bonus, it also wraps Minecraft's options, gamerules and server properties as if Minecraft was just another mod, which allows Minecraft options to benefit from the config hotkey, preset and command features.
- Powerful config menus for every mod
- Edit server configuration remotely (if authorized)
- Create and easily apply config presets or patches (partial presets)
- Create hotkeys to modify multiple config entries with a single key press
- Share presets/hotkeys within servers
- Benefit from all these features while you edit the usual Minecraft options
- All options for a mod are organized in a single tabbed screen, for easier spatial orientation
- Search/Filter by text in entries' names, descriptions or values (supports Regex)
- Reset entries or groups of entries to their default or restore them to their last saved value
- Undo/Redo changes before you save
- Select multiple entries/groups of entries to reset/restore/save them as a preset with a single click
- Create hotkeys which can modify a config entry, without leaving the menu
- Organize your config hotkeys in arbitrarily deep groups, which can be enabled/disabled with their own hotkey
- Detect conflicts in case you modify a menu at the same time as you edit its config file, or if you modify a server config at the same time as another player
- Easily navigate to config errors, warnings or conflicts to address them
- Drag and drop elements in lists/dictionaries to arrange them
- Use a middle click drag to easily glance at all options in multioption buttons
- Switch between sliders or keyboard input for numeric entries, in case you need a precise value, which in some cases can allow you to specify values outside the recommended range suggested by the slider
- Color picker with an user-customizable palette
- Syntax highlighting for some types of entries (NBT and Regex for now)
- Smart autocompletion in multioption entries
- Full keyboard accesibility, no need to swap your hand between your mouse and your keyboard all the time
- Create a hotkey to increase/decrease your FOV/mouse sensitivity by a certain amount
- Test config changes in your server knowing you can easily rollback to your last saved preset at any moment
- Create a datapack which changes server options in response to any game event
- Provide presets so new players of your server can easily setup their local configuration in few steps
- Simple yet powerful Java API built around reusable builders to define config files
- Even simpler declarative Java API based in annotations, which can be extended with your own custom annotations
- Dependency injection for use as soft dependency (with natural limitations if users don't have Simple Config installed)
- Simpler and safer declarative Kotlin API based on property delegates, if you have the luck of using Kotlin
- Organize entries in groups of arbitrary depth
- Automatically generated menus and commands, you only need to define the file
- Automatic baking into fields (easily pluggable with custom transformations/checks), for faster and convenient config access from your mod's logic
- Automatically mapped translation keys for entry names and tooltips/comments, no need to write entry descriptions in two separate locations
- Create composite entry types with generic collections (lists, sets or maps) (arbitrarily nested), custom Java beans/Kotlin data classes, or arbitrary serializable types
- Provide multiple default presets/hotkeys for players to easily set up their config when they setup your mod for the first time, choosing between different provided config suggestions (e.g., you could provide broken/easy/hard/hardcore presets to easily setup all options according to a certain difficulty level)
- Provide insightful error messages for invalid config values, which may depend on multiple entries
- Disable some entries conditionally (such as depending on the value of a feature toggle) to convey contextual irrelevance
- Group related entries in pairs/triples to reduce error predicates that depend on more than one entry
- Use entries as the caption of a group/collection of entries (where it makes sense, e.g., a feature toggle, master volume slider, ...)
- Apply multiple tags to config entries, to organize them better, or warn players about experimental/advanced options
This mod has a wiki which contains:
- A Guide for Players
- A Guide for Mod Developers
- A Guide to Translate Config Menus/Files, which can be done with a simple resource pack
You may also drop by our Discord Server if you have any issues, questions or feedback of any kind, or if you just want to say hi.
This mod includes a few demo configs:
DemoConfigCategory
which showcases the Java APIClientKonfig
which showcases the Kotlin APIDemoDeclarativeConfigCategory
which showcases the declarative Java APIDeclarativeJavaConfig
which showcases the declarative Java API using dependency injection in a minimal test mod
You may also check the Aerobatic Elytra and Aerobatic Elytra Jetpack mods, which use this library.
See the wiki on how to add Simple Config as a dependency.
It's possible to use Simple Config as a soft dependency through dependency injection.
This way, players will be able to use your mod without needing to install Simple Config. However, the price that they'll pay is not being able to edit your mod's configuration, neither through menus nor config files. They'll be forced to use your default values.
At the moment, dependency injection is not supported for the Kotlin API.