Adds 11 new enchantments. Most of the new enchantments are not common and won't clog up the enchantment table.
Enchantments:
Weapon Enchants:
(doesn't include axe)
Viper: Inflict poison on hit
2 levels, lv1 inflicts poison for 2s, lv2 inflicts poison for 4s
Cannot be used with Fire Aspect.
*Fire aspect does the exact same damage, but viper deals it in half the time. However poison doesn't affect undead or spiders.
Absolute: Increase critical hit multiplier to 200% from 150%
1 level
If you don't hit a critical hit then your attack speed will be decreased slightly on your next attack.
Spell Blade: Chance to gain a random effect on hit
1 level, treasure enchantment
Effects that can be applied: Speed, Haste, Resistance, Fire Resistance, Regeneration
Effects last 3s
Bow Enchants:
Thunder: Small chance to summon lightning on hit
1 level, treasure enchantment
Tool Enchants:
(includes axe)
Crippling: Inflict slow on hit
2 levels, lv1 inflicts slow for 2s, lv 2 inflics slow for 3.5s
Armor Enchants:
Steadfast: Increase knockback resistance
1 level
Increases knockback resistance by 2 (20%)
Chestplate only
Sturdy: Survive fatal damage once every 30m
1 level
Chestplate only
Phoenix Guard: You can't be set on fire
1 level, treasure enchantment
*You can still take damage from lava, magma blocks, etc
Cannot be used with Plague Guard
Chestplate only
Plague Guard: You can't be poisoned
1 level, treasure enchantment
Cannot be used with Phoenix Guard
Chestplate only
Fleeting: Increase speed when you take damage
3 levels
level 1 increases speed by 10%, level 3 increases speed by 30%
Speed lasts 3s
Leggings only
Crushing: Break cobwebs and bushes by walking through them
1 level
Leggings only
To Do:
Add config to disable enchantments
Add compat with enchantment descriptions
I currently have no plans to add more enchantments, but feel free to request if you have any good ideas