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FakePlayer GUI rending
boomboompower opened this issue ยท 3 comments
We should stop the player model being static for cape rendering (the cape should move)
Movement for capes looks bugged due to the CapeLayer interfering with the custom entity.
There has also been a few occasions where I've seen the fakeplayers name show rendering. Not really something which I'd like in production
Reformatted 25/03/2020
febc168 adds a custom cape render to the FakePlayer. It uses reflection to swap the original cape layer with our modified one.
I originally wanted to use a CoreMod
Reformatted 25/03/2020
Around 2 years later I'd like to update this. v3.0.0 will not use a custom layer for its FakePlayer model as the layer relies heavily on reflection. v3.0.0 changes the rendering code of the FakePlayer to simulate player movement and therefore cause the cape to move.
This was changed in 87f22b9 - Link to diff
Therefore I will mark this as resolved.
FakePlayer renderer became cosmetic c621f20