Slime Golem

Slime Golem

10.9k Downloads

Slime Golems

A Forge Mod 

Simply place 2 slime blocks one on top of the other, then cap it off with a melon. Wow, who'd have thought?

To create a Rocky Slime Golem, right-click a Slime Golem with cobblestone

Features:

  • Makes slime easily farmable
  • Slime Golems lay 1-thick slime layers when moving
  • Slime layers can be broken by hand for slimeballs
  • Add to slime layers by right-clicking them with slimeballs, layers function like snow layers
  • Regular Slime Golems target hostile mobs and hit for 0 damage but apply strong Slowness for a short period of time
  • Rocky Slime Golems deal 1.5 hearts of damage to anything hit by it's attack, in addition to the Slowness
  • Slime layers between 2 and 8 layer tall function just like slime blocks- bouncy and slowing
  • An 8-layer slime layer can be right-clicked with a final slime ball to turn it into a full, vanilla slime block
  • Shearing a melon off a Slime Golem yields melon slices

Version differences:

1.15.x: Slime golems take damage in the rain, no configs, no Rocky Golems

1.16.x: Configs for weather damage, slime layer placing, and the addition of Rocky Golems (also configurable)

1.18.x: Same as 1.16 currently

Configurability:

Can disable "Rocky Golems". If Rocky Golems existed in the world, they will still look like Rocky Golems but they will not deal damage, however, you cannot create new Rocky Golems. If re-enabling it later, existing Rocky Golems will once again be able to deal damage. (TL;DR, rocky golem state is preserved but damage and creation is conditional)

Can enable "Hurt by wet". Water, rain, or bubble columns will harm any exposed Slime Golems

Can enable "Conditional slime layers". Slime Golems (and alts) will only lay slime layers in Swampy Biomes or Slime Chunks. This does not change their aggression behavior.

Future plans:

  • Slimy Iron Golems???

The majestic Slime Golems

Various Slime Layers

They attac

He attac, but harder (ft. Rocky Golem)

The  default config as of 1.16.5_01: