Saves chunks continuously over time, reducing server lag and preventing lagspikes from saving too many chunks at once.
Vanilla 1.18: Server with 3 players. Chunk saving takes ~ 11% of the server tick.
With smooth chunk saving: 0.3% of the server tick
Depending on some varying factors this can give you up to 10% more server side performance effectively, with no downsides.
Server here also applies to playing in single-player worlds, as those are running an integrated server.
- Set the time interval after which a chunk is saved
- Disable the global saving of all chunks every 5 minutes
Only Required on server side(Integrated/Dedicated)
No known incompatibilities, should work fine with any mod.
If you enjoy this mod consider supporting the development, any support is greatly appreciated.
The development is an unpaid free-time activity, so any support helps being able to spend more time on it.
You can support me on Patreon, by using the bisect server code above or just spreading the word around.