Sodium

Sodium

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Render issues on the high distance from world center

v1ed opened this issue ยท 3 comments

commented

Version information

mc1.18-0.4.0-alpha5build.9

Expected Behavior

Normal rendering of the environment

Actual Behavior

When you are at 1M+ coordinates, everything starts to flicker

Reproduction Steps

  1. Teleport on 1M+ coordinates

Java version

Java 17.0.1 64 bit

CPU

Intel Core i5-2500k

GPU

Nvidia GeForce GTX 950 2GB

Additional information

https://youtu.be/vdkx4j5iyPI

commented

Can confirm. To be more specific, it only happens when you look around, and the chunk you are currently in isn't affected.

Java version: Adoptium 17.0.1
CPU: AMD Ryzen 2700X
GPU: NVIDIA GeForce RTX 3070
Sodium build: sodium-fabric-mc1.18-0.4.0-alpha5+build.9

commented

I guess that it's a frustum culling related issue. Vanilla use double for frustum culling but sodium use float. Double is suitable for represent world-coordinate and float is suitable for repersenting camera-centered coordinate. https://github.com/CaffeineMC/sodium-fabric/blob/1.18.x/dev/src/main/java/me/jellysquid/mods/sodium/client/render/chunk/graph/ChunkGraphInfo.java#L76

commented

Update: This issue has been fixed already by 29b8852 and can be closed.