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memory leak while playing render distance 32

RedLime opened this issue ยท 1 comments

commented

Version information

mc1.18.2-0.4.1+build.15

Expected Behavior

Not cause memory leak

Actual Behavior

If the playing with a render distance 32, high memory usage occurs within 30 minutes to 1 hour and a lot of lag occurs aka memory leak.

Reproduction Steps

  1. render distance to 32
  2. fly with elytra + fireworks
  3. keep flying for 30 minutes to 1 hour

Java version

Java 17

CPU

AMD Ryzen 5 3500X

GPU

GeForce GTX 1650

Additional information

Heap dump: https://cloud.rococpy.com/view/577/share

commented

I had that and I have not seen it in a long time myself. Probably stale.