Sodium

Sodium

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Sodium Rendering Issue

Alkemystix opened this issue ยท 4 comments

commented

Version information

Sodium 1.18.2 v.0.13.3

Expected Behavior

When rendering, usually the textures further away look fine and clear. I'm told this can be changed by altering the mipmap levels

Actual Behavior

When rendering textures, especially further away, they appear very 'grainy' and pixellated. I'm not sure if this is standard with sodium mod or a bug, hence why I'm looking here for answers! I've attached images of what blocks look like, the settings I have at the moment, and the mods I have enabled. I've tried increasing and decreasing mipmap levels to no difference, as well as all the other settings. This is only an issue with sodium, when I revert back to optifine or vanilla it functions properly

Thanks!

Reproduction Steps

n/a

Java version

17.0.1 64Bit

CPU

Intel Core i3-10100F

GPU

NVIDIA GT 1030

Additional information

2022-04-21_15 49 17
2022-04-21_15 49 20
2022-04-21_15 49 51
2022-04-21_15 39 58
2022-04-21_15 40 02
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commented

Can you upload a client log file? Another mod you have installed is likely including broken textures, which causes Minecraft to disable mip-mapping entirely, even if you have it enabled in your video settings.

commented

Log file is here:
Log File 23.04.2022.log

commented

i had the same problem with the playlist minecraft mod fucking my graphic, remove it and its fine

commented

This is a problem with some mod or resource pack which is providing textures that are not a power of two in size. Nothing we can do to fix it.