Sodium

Sodium

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Frustum Culling bug on high coordinates?

haubna opened this issue ยท 3 comments

commented

Version information

Sodium 0.4.5-rc.2

Expected Behavior

2022-12-12_18 51 05

Actual Behavior

2022-12-12_18 52 05

Reproduction Steps

Generate a world with the seed shown in the second screenshot. Teleport to the coordinates to see the culling issue. This behaviour is not observed in vanilla Minecraft. I am not sure if this is a bug caused by occlusion culling (like in some other issues on this github) or due to some floating point precision errors in the sodium frustum culling code on high coordinate values. Ignore the missing water. It was from another mod.

Java version

Java 17

CPU

Intel Core i9-13900k

GPU

Nvidia GeForce RTX 2080 Ti

Additional information

No response

commented

This is most likely just another case of wrong culling like you said, a new culling system that hopefully fixes this is in the works (this might still take some time).

commented

Should be fixed in 0.5.0

commented

This is definitely fixed in Sodium 0.5.1 now.