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Fix visual offset in block breaking/cracking animation

muzikbike opened this issue ยท 2 comments

commented

Request Description

Vanilla issue https://bugs.mojang.com/browse/MC-167836.

Much like #1316 and related, this is one of those subpixel offset graphical issues that become impossible to unsee once you know it's there. Since this is a graphical bug, it probably fits into the scope of things to fix. 1.15's rendering changes appear to be responsible for this bug, as 1.14 and earlier remain unaffected.

2024-05-02_00 23 36
2024-05-02_00 23 47

It may also be worth investigating if the visual outline box displayed when targeting blocks is also offset in the same way - I distinctly remember a bug during 1.15's development that implied their rendering is directly connected, as both of them (alongside the end portal/gateway effect), would render severely far away from where they should have.

commented

have you check if this is fixed by the same commit that also fixes the other, recently closed, issue you linked? ea01727

commented

It actually seems as though it might have, except for occasionally a few pixels (in the window, as opposed to the textures).
2024-05-02_02 08 59
2024-05-02_02 10 33