Sodium

Sodium

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[1.21.1] [neo-forge] Biome color overrides do not work with Polytone

Cixon opened this issue · 5 comments

commented

Bug Description

Polytone can make changes to biome grass and water colors; using polytone v2.4.5 and making attempts to override say for example; minecraft:plains grass to white and water color to dark green, it will not work when accompanied with Sodium mc1.21-0.6.0-beta.1 for neoforge.

Example Resource Pack here for testing:
example_biome_colors.zip

Reproduction Steps

Tested on Neoforge 21.1.31

1.) Install Polytone
https://modrinth.com/mod/polytone/version/23STEBmt

2.) Install Sodium - mc1.21-0.6.0-beta.1

3.) Install example pack and use as resource pack.

4.) See bug.

Log File

latest.log

Crash Report

Disclaimer: No crashes ever occurred, forced report(s)

Polytone - No sodium installed:
crash-2024-08-29_15.59.12-client.txt

Polytone - Sodium installed:
crash-2024-08-29_16.07.02-client.txt

commented

Does adding the line mixin.features.world.biome=false to the sodium-mixins.properties config file workaround the issue?

yes, this does fix it

commented

This seems to be due to NeoForge's patches to the Biome class... we'll probably have to rework our patches to make it behave correctly there.

commented

Does adding the line mixin.features.world.biome=false to the sodium-mixins.properties config file workaround the issue?

commented

Should be fixed with the release of Sodium 0.6.0 Beta 2.

commented

Should be fixed with the release of Sodium 0.6.0 Beta 2.

I appreciate you a lot! Thanks! 🤓❤️